My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Ice Wizard Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Lava Hound
Giant Snowball
Fire Spirit Spear Goblins Barbarians Tombstone Lava Hound
Zap
Fire Spirit Spear Goblins Tombstone Lava Hound
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Tombstone Ice Wizard Electro Wizard
The Log
Fire Spirit Spear Goblins Barbarians Tombstone
Earthquake
Spear Goblins Barbarians Tombstone
Arrows
Fire Spirit Spear Goblins Tombstone Lava Hound
Royal Delivery
Fire Spirit Spear Goblins Barbarians Ice Wizard Electro Wizard Lava Hound
Fireball
Barbarians Tombstone Ice Wizard Electro Wizard Lava Hound
Poison
Spear Goblins Barbarians Tombstone Ice Wizard Electro Wizard Lava Hound
Lightning
Tombstone Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Tombstone Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Tombstone Ice Wizard Freeze Electro Wizard Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Tombstone Ice Wizard

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Spear Goblins
Barbarians
Tombstone
Freeze
Ice Wizard
Electro Wizard
Lava Hound

Defense Synergies 0 9

Fire Spirit
Spear Goblins Electro Wizard
Spear Goblins
Fire Spirit Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians
Spear Goblins
Tombstone
Spear Goblins Ice Wizard Electro Wizard
Freeze
Electro Wizard
Ice Wizard
Spear Goblins Tombstone
Electro Wizard
Fire Spirit Spear Goblins Tombstone Freeze
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Electro Wizard
Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians Fire Spirit Tombstone Freeze Ice Wizard Electro Wizard
Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians Tombstone
Freeze Fire Spirit Spear Goblins Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Spear Goblins Tombstone Freeze Ice Wizard
Barbarians Electro Wizard
Barbarians Tombstone Ice Wizard
Fire Spirit Spear Goblins Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Spear Goblins Tombstone Freeze
Spear Goblins Ice Wizard Electro Wizard
Barbarians Tombstone Fire Spirit Freeze Ice Wizard Electro Wizard
Fire Spirit Barbarians Tombstone Freeze Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Freeze Electro Wizard
Barbarians Tombstone Electro Wizard
Fire Spirit Tombstone Spear Goblins Barbarians Ice Wizard Electro Wizard
Freeze Fire Spirit Spear Goblins Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians Electro Wizard
Fire Spirit Spear Goblins Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Tombstone Electro Wizard
Electro Wizard
Barbarians Tombstone Spear Goblins Electro Wizard
Barbarians Electro Wizard
Barbarians Tombstone
Fire Spirit Freeze Ice Wizard Electro Wizard
Spear Goblins Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians
Freeze Electro Wizard Spear Goblins Barbarians Tombstone
Barbarians Tombstone
Barbarians Tombstone
Barbarians Electro Wizard
Barbarians Tombstone
Barbarians
Barbarians Tombstone Electro Wizard Spear Goblins Freeze
Barbarians Freeze Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ice Wizard Electro Wizard
Barbarians Freeze
Fire Spirit
Fire Spirit Spear Goblins Freeze Ice Wizard
Fire Spirit
Fire Spirit Freeze Ice Wizard
Fire Spirit Electro Wizard
Electro Wizard
Fire Spirit
Fire Spirit
Freeze
Spear Goblins
Freeze
Fire Spirit Electro Wizard
Fire Spirit
Barbarians
Freeze Fire Spirit Ice Wizard
Ice Wizard Electro Wizard
Fire Spirit Ice Wizard Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Fire Spirit Spear Goblins Barbarians Tombstone Freeze
Fire Spirit Ice Wizard Electro Wizard
Freeze
Electro Wizard
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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