My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Hog Rider
Giant Snowball
Fire Spirit Bomber Minions Hog Rider
Zap
Fire Spirit Bomber Minions Royal Giant
Barbarian Barrel
Fire Spirit Bomber Valkyrie Ice Wizard
The Log
Fire Spirit Bomber Royal Giant Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Valkyrie Hog Rider Ice Wizard
Fireball
Bomber Minions Hog Rider Ice Wizard
Poison
Bomber Minions Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Minions Ice Wizard Fireball Valkyrie Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Minions Ice Wizard

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Hog Rider
Bomber
Royal Giant Minions Valkyrie Hog Rider
Minions
Royal Giant Hog Rider Bomber Valkyrie
Royal Giant
Fire Spirit Bomber Minions Fireball Ice Wizard Hog Rider
Fireball
Royal Giant Hog Rider
Valkyrie
Fire Spirit Hog Rider Bomber Minions
Hog Rider
Fire Spirit Minions Fireball Valkyrie Bomber Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 1 6

Fire Spirit
Valkyrie
Bomber
Valkyrie
Minions
Valkyrie Ice Wizard
Royal Giant
Fireball
Valkyrie Ice Wizard
Valkyrie
Minions Fire Spirit Bomber Fireball Ice Wizard
Hog Rider
Ice Wizard
Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie
Bomber Minions Valkyrie Ice Wizard
Fire Spirit Bomber Minions Valkyrie Ice Wizard
Bomber Minions Valkyrie Ice Wizard
Bomber Fireball Valkyrie
Fireball Fire Spirit Bomber Minions Valkyrie Ice Wizard
Minions Fire Spirit Fireball Ice Wizard
Fireball Valkyrie
Minions Ice Wizard
Fire Spirit Bomber Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Bomber Fireball
Minions Fireball Ice Wizard
Fire Spirit Bomber Minions Fireball Valkyrie Ice Wizard
Fire Spirit Bomber Fireball Valkyrie Minions
Fireball
Bomber Minions Fireball Valkyrie
Fire Spirit Fireball Bomber Minions Valkyrie Ice Wizard
Valkyrie Fire Spirit Bomber Minions Fireball Ice Wizard
Bomber Valkyrie Fire Spirit Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Valkyrie
Minions Valkyrie
Valkyrie Fireball
Valkyrie
Fire Spirit Fireball Minions Ice Wizard
Minions Fireball Valkyrie Ice Wizard
Valkyrie
Minions Fireball Valkyrie
Minions Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Bomber Fireball Valkyrie
Bomber Minions Fireball Valkyrie
Minions Valkyrie Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ice Wizard
Fireball
Fireball Valkyrie
Bomber Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Ice Wizard
Fire Spirit Bomber
Fireball Fire Spirit Ice Wizard
Fireball
Fire Spirit Minions Fireball
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Minions
Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fire Spirit Bomber Fireball Valkyrie Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fire Spirit Fireball Ice Wizard
Minions Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit Ice Wizard
Fireball
Fireball Valkyrie
Bomber Fireball
Fireball
Minions Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: