My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Elite Barbarians
The Log
Fire Spirit Ice Spirit Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Elite Barbarians Hog Rider Bowler
Fireball
Cannon Elite Barbarians Hog Rider Bowler
Poison
Cannon
Lightning
Cannon Elite Barbarians Bowler
Rocket
Elite Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Cannon Hog Rider Freeze Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Cannon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Bowler
Ice Spirit
Zap Hog Rider Elite Barbarians Bowler
Zap
Ice Spirit Elite Barbarians Hog Rider Fire Spirit Freeze Bowler
Cannon
Elite Barbarians
Zap Fire Spirit Ice Spirit Hog Rider
Hog Rider
Fire Spirit Ice Spirit Zap Freeze Elite Barbarians Bowler
Freeze
Hog Rider Zap
Bowler
Fire Spirit Ice Spirit Zap Hog Rider

Defense Synergies 2 8

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Cannon Elite Barbarians Bowler
Zap
Ice Spirit Cannon Fire Spirit Elite Barbarians Bowler
Cannon
Zap Ice Spirit Bowler
Elite Barbarians
Ice Spirit Zap
Hog Rider
Freeze
Bowler
Ice Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon
Elite Barbarians Ice Spirit Zap Cannon
Cannon Bowler Fire Spirit Elite Barbarians Freeze
Cannon Elite Barbarians Bowler
Elite Barbarians Bowler
Freeze Bowler Fire Spirit Zap Cannon
Fire Spirit Ice Spirit Zap Cannon Freeze
Bowler Zap Cannon
Cannon Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Cannon Bowler
Zap Cannon Freeze Bowler
Zap
Cannon Bowler Fire Spirit Ice Spirit Zap Elite Barbarians Freeze
Fire Spirit Bowler Ice Spirit Zap Cannon Freeze
Elite Barbarians Cannon
Ice Spirit Zap Cannon Elite Barbarians Freeze Bowler
Cannon Elite Barbarians Bowler
Fire Spirit Ice Spirit Cannon Zap Elite Barbarians Bowler
Zap Freeze Fire Spirit Ice Spirit Cannon Bowler
Cannon Elite Barbarians
Bowler Fire Spirit Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler
Zap Elite Barbarians Bowler
Ice Spirit Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians
Cannon Elite Barbarians Bowler
Fire Spirit Ice Spirit Zap Freeze
Elite Barbarians Bowler
Elite Barbarians
Zap Freeze Ice Spirit Elite Barbarians
Cannon
Elite Barbarians Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Bowler Cannon
Cannon Bowler
Elite Barbarians Ice Spirit Zap Freeze Bowler
Bowler Zap Cannon Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Bowler
Freeze
Fire Spirit Zap Bowler
Fire Spirit Ice Spirit Zap Freeze
Fire Spirit Bowler
Fire Spirit Ice Spirit Zap Freeze Bowler
Zap
Fire Spirit Elite Barbarians Bowler
Zap Bowler
Fire Spirit Zap
Fire Spirit Elite Barbarians Bowler
Freeze
Zap Elite Barbarians
Zap Bowler
Bowler
Freeze
Fire Spirit Zap Bowler
Fire Spirit Zap Bowler
Bowler
Bowler
Zap
Zap Freeze Fire Spirit Ice Spirit Bowler
Zap Bowler
Zap Bowler
Zap
Elite Barbarians Fire Spirit Zap
Zap Ice Spirit Freeze
Elite Barbarians Bowler
Zap
Zap Ice Spirit Freeze
Bowler
Zap Fire Spirit Ice Spirit Freeze
Fire Spirit Zap
Freeze
Bowler
Zap Bowler
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians Freeze Bowler
Zap
Zap Freeze Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: