My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Archers Minions Hog Rider
Zap
Fire Spirit Archers Minions
Barbarian Barrel
Fire Spirit Ice Spirit Archers Giant Skeleton
The Log
Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Ice Spirit Archers Minions
Royal Delivery
Fire Spirit Ice Spirit Archers Minions Mini P.E.K.K.A Hog Rider Giant Skeleton
Fireball
Archers Minions Hog Rider
Poison
Archers Minions
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Minions Mini P.E.K.K.A Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Ice Spirit
Zap Minions Hog Rider Archers Mini P.E.K.K.A Giant Skeleton
Zap
Ice Spirit Hog Rider Fire Spirit Archers Minions Mini P.E.K.K.A Giant Skeleton
Archers
Ice Spirit Zap Mini P.E.K.K.A Hog Rider Giant Skeleton
Minions
Ice Spirit Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Minions Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Ice Spirit Zap Minions Archers Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Fire Spirit Ice Spirit Zap Archers Minions Mini P.E.K.K.A Hog Rider

Defense Synergies 3 14

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A Giant Skeleton
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Archers Minions Giant Skeleton
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Archers Minions Giant Skeleton
Archers
Ice Spirit Zap Minions Mini P.E.K.K.A Giant Skeleton
Minions
Ice Spirit Zap Archers Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Archers
Hog Rider
Giant Skeleton
Fire Spirit Ice Spirit Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Ice Spirit Zap Minions
Mini P.E.K.K.A Fire Spirit Archers Minions Giant Skeleton
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Giant Skeleton
Fire Spirit Zap Archers Minions
Minions Fire Spirit Ice Spirit Zap Archers
Zap Giant Skeleton
Mini P.E.K.K.A Minions
Fire Spirit Ice Spirit Archers Mini P.E.K.K.A Giant Skeleton
Archers Minions Zap Giant Skeleton
Minions Zap Archers
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Minions Giant Skeleton
Fire Spirit Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Minions
Zap Fire Spirit Ice Spirit Archers Minions Giant Skeleton
Mini P.E.K.K.A
Fire Spirit Archers Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Giant Skeleton
Zap Archers Mini P.E.K.K.A
Giant Skeleton Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap
Giant Skeleton Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers Minions
Mini P.E.K.K.A Archers Minions Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Ice Spirit Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Archers
Ice Spirit Zap Archers Minions Mini P.E.K.K.A Giant Skeleton
Minions Zap Archers Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Minions
Fire Spirit Archers
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Minions Mini P.E.K.K.A
Zap
Fire Spirit Zap Archers
Fire Spirit
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A
Fire Spirit Zap
Minions Giant Skeleton
Zap
Zap Fire Spirit Ice Spirit
Zap
Zap
Zap
Fire Spirit Zap Archers
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Giant Skeleton
Zap Fire Spirit Ice Spirit Archers Minions
Fire Spirit Zap Archers
Mini P.E.K.K.A
Zap
Zap Giant Skeleton
Zap Ice Spirit Minions Giant Skeleton
Zap
Zap Giant Skeleton

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