My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Elite Barbarians Ice Golem Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Fireball Hog Rider Freeze Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Ice Golem Fireball Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Ice Golem Inferno Dragon
Elite Barbarians
Fire Spirit Ice Golem Fireball Hog Rider Wizard
Ice Golem
Hog Rider Fire Spirit Elite Barbarians
Fireball
Hog Rider Elite Barbarians Freeze
Hog Rider
Fire Spirit Ice Golem Fireball Freeze Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider
Freeze
Hog Rider Fireball
Inferno Dragon
Fire Spirit

Defense Synergies 0 8

Fire Spirit
Ice Golem
Elite Barbarians
Ice Golem Wizard
Ice Golem
Fire Spirit Elite Barbarians Fireball Wizard Inferno Dragon
Fireball
Ice Golem Freeze
Hog Rider
Wizard
Elite Barbarians Ice Golem Freeze
Freeze
Fireball Wizard
Inferno Dragon
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Wizard
Elite Barbarians Inferno Dragon
Fire Spirit Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball
Fireball Freeze Fire Spirit
Inferno Dragon Fire Spirit Fireball Wizard Freeze
Ice Golem Fireball
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Ice Golem
Ice Golem Fireball Wizard Freeze
Inferno Dragon Fireball Wizard
Fire Spirit Elite Barbarians Fireball Wizard Freeze
Fire Spirit Fireball Wizard Freeze
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball Freeze Inferno Dragon
Wizard Elite Barbarians Fireball
Fire Spirit Fireball Elite Barbarians Wizard
Wizard Freeze Fire Spirit Ice Golem Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Fire Spirit Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Fireball
Fireball Elite Barbarians Ice Golem Wizard Inferno Dragon
Elite Barbarians Ice Golem
Elite Barbarians Ice Golem Fireball
Elite Barbarians Inferno Dragon
Fire Spirit Fireball Wizard Ice Golem Freeze
Elite Barbarians Ice Golem Fireball
Elite Barbarians Inferno Dragon
Freeze Elite Barbarians Ice Golem Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Ice Golem Fireball Wizard
Wizard Fireball
Elite Barbarians Ice Golem Fireball Freeze Inferno Dragon
Elite Barbarians Ice Golem Fireball Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze
Fireball
Fireball
Ice Golem Fireball Freeze
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Ice Golem Freeze
Fire Spirit Wizard
Fireball Fire Spirit Ice Golem Wizard Freeze
Fireball Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Ice Golem Fireball
Fireball Freeze
Elite Barbarians Ice Golem Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Ice Golem Freeze Fire Spirit Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Ice Golem Fireball Wizard
Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fire Spirit Fireball Freeze
Fireball Fire Spirit Wizard
Freeze
Fireball
Fireball Wizard
Ice Golem Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze

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