My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Furnace Three Musketeers
Zap
Fire Spirit Furnace Three Musketeers
Barbarian Barrel
Fire Spirit Knight Furnace Three Musketeers
The Log
Fire Spirit Furnace Three Musketeers
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Three Musketeers
Fireball
Furnace Three Musketeers
Poison
Furnace Three Musketeers
Lightning
Knight Ice Golem Furnace Three Musketeers
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem Furnace Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Furnace Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Ice Golem Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Arrows Knight Tornado Furnace Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ice Golem Furnace Three Musketeers
Arrows
Knight
Knight
Three Musketeers Fire Spirit Arrows Furnace
Ice Golem
Three Musketeers Fire Spirit Furnace
Furnace
Fire Spirit Knight Ice Golem
Rocket
Tornado
Three Musketeers
Knight Ice Golem Fire Spirit Tornado
Tornado
Rocket Three Musketeers

Defense Synergies 2 14

Fire Spirit
Knight Ice Golem Tornado
Arrows
Knight Ice Golem Furnace Tornado
Knight
Fire Spirit Arrows Furnace Three Musketeers Tornado
Ice Golem
Fire Spirit Arrows Furnace Three Musketeers Tornado
Furnace
Arrows Knight Ice Golem Tornado
Rocket
Tornado
Three Musketeers
Knight Ice Golem Tornado
Tornado
Rocket Fire Spirit Arrows Knight Ice Golem Furnace Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Ice Golem
Knight Furnace Three Musketeers
Furnace Rocket Three Musketeers Tornado Fire Spirit Knight
Three Musketeers Knight Furnace
Arrows Rocket Tornado
Arrows Tornado Fire Spirit Furnace
Furnace Rocket Three Musketeers Tornado Fire Spirit Arrows
Rocket Arrows Ice Golem
Three Musketeers Furnace Tornado
Knight Tornado Fire Spirit Ice Golem
Arrows Knight Ice Golem Furnace Tornado
Arrows Three Musketeers Furnace Tornado
Furnace Fire Spirit Knight Rocket Three Musketeers
Fire Spirit Rocket Three Musketeers Arrows Furnace Tornado
Knight Furnace Three Musketeers
Rocket Tornado Furnace Three Musketeers
Three Musketeers Arrows Knight Furnace Tornado
Fire Spirit Arrows Knight Furnace Three Musketeers Tornado
Arrows Furnace Tornado Fire Spirit Knight Ice Golem
Three Musketeers Tornado
Fire Spirit Arrows Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Furnace
Arrows Knight Ice Golem Rocket
Knight Ice Golem Furnace Rocket
Rocket Knight Ice Golem Tornado
Knight Three Musketeers
Fire Spirit Arrows Furnace Rocket Ice Golem Three Musketeers Tornado
Rocket Knight Ice Golem Furnace
Knight
Rocket Knight Ice Golem Tornado
Three Musketeers
Knight
Rocket Arrows Tornado
Rocket Knight Ice Golem Three Musketeers
Furnace Three Musketeers
Knight Ice Golem Furnace Rocket Three Musketeers Tornado
Arrows Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Rocket
Arrows Tornado
Rocket Arrows
Arrows Knight Ice Golem Rocket
Rocket Fire Spirit Arrows Furnace
Arrows Fire Spirit Ice Golem Furnace Rocket Tornado
Fire Spirit Arrows Furnace Tornado
Arrows Fire Spirit Ice Golem Tornado
Arrows Tornado
Rocket Fire Spirit Three Musketeers Tornado
Rocket Arrows Knight Tornado
Fire Spirit Arrows Rocket Tornado
Rocket Fire Spirit Knight Ice Golem Three Musketeers
Arrows Rocket
Arrows Ice Golem Furnace
Rocket Arrows Furnace Three Musketeers
Arrows Furnace Rocket Three Musketeers
Arrows Rocket Three Musketeers Tornado
Rocket
Rocket Fire Spirit Arrows Three Musketeers
Rocket Fire Spirit Arrows Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Ice Golem Tornado Fire Spirit Furnace
Arrows Tornado
Arrows Tornado
Rocket Arrows Tornado
Fire Spirit Arrows Ice Golem Furnace Tornado
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Rocket
Rocket Fire Spirit Arrows Three Musketeers Tornado
Arrows
Knight Rocket Three Musketeers
Arrows Ice Golem
Rocket Arrows Tornado
Three Musketeers
Rocket Tornado
Rocket Tornado
Rocket Tornado

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