My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Fire Spirit Minion Horde Balloon Lumberjack
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Minion Horde Wizard Balloon Lumberjack
Poison
Minion Horde Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Freeze Lumberjack Minion Horde Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Freeze Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Balloon Lumberjack
Minion Horde
Freeze Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Freeze
Balloon Minion Horde
Balloon
Freeze Lumberjack Fire Spirit Wizard The Log
P.E.K.K.A
Fire Spirit Wizard The Log Lumberjack
The Log
Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Fire Spirit Minion Horde Wizard P.E.K.K.A The Log

Defense Synergies 1 10

Fire Spirit
P.E.K.K.A The Log
Minion Horde
Freeze The Log
Wizard
Freeze P.E.K.K.A The Log Lumberjack
Freeze
Minion Horde Wizard Lumberjack
Balloon
P.E.K.K.A
The Log Fire Spirit Wizard
The Log
P.E.K.K.A Fire Spirit Minion Horde Wizard Lumberjack
Lumberjack
Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Lumberjack The Log
Minion Horde P.E.K.K.A Lumberjack Fire Spirit Freeze
Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Freeze The Log Fire Spirit Lumberjack
Minion Horde Fire Spirit Wizard Freeze
P.E.K.K.A The Log
Minion Horde P.E.K.K.A Lumberjack
Fire Spirit Minion Horde Lumberjack
Minion Horde Wizard Freeze The Log Lumberjack
Minion Horde Wizard
Minion Horde P.E.K.K.A Lumberjack Fire Spirit Wizard Freeze The Log
Fire Spirit Wizard Minion Horde Freeze P.E.K.K.A The Log Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Freeze P.E.K.K.A The Log Lumberjack
Minion Horde Wizard P.E.K.K.A Lumberjack
Fire Spirit Minion Horde Wizard The Log Lumberjack
Wizard Freeze The Log Fire Spirit Lumberjack
P.E.K.K.A Lumberjack
Wizard Fire Spirit Minion Horde P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Minion Horde The Log
P.E.K.K.A Lumberjack Minion Horde The Log
P.E.K.K.A Minion Horde Lumberjack
Fire Spirit Wizard Minion Horde Freeze
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Freeze P.E.K.K.A The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Minion Horde Freeze P.E.K.K.A The Log Lumberjack
Minion Horde Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Freeze The Log
Wizard Fire Spirit Minion Horde The Log
Wizard Fire Spirit Minion Horde Freeze
Fire Spirit Minion Horde Wizard The Log
The Log Fire Spirit Wizard Freeze
The Log Wizard
Fire Spirit Minion Horde Lumberjack
Minion Horde Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Minion Horde Freeze
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Freeze
Minion Horde
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
Freeze The Log Fire Spirit Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Fire Spirit Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard The Log
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard The Log
Minion Horde Fire Spirit Freeze
Fire Spirit Wizard
Freeze
The Log
Minion Horde Wizard Lumberjack
The Log Wizard
Minion Horde P.E.K.K.A
Minion Horde Freeze The Log
Freeze The Log

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