My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Goblin Hut Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Ram Rider
Giant Snowball
Fire Spirit Minion Horde Goblin Hut Ram Rider
Zap
Fire Spirit Minion Horde Goblin Hut Prince Ram Rider
Barbarian Barrel
Fire Spirit Valkyrie Goblin Hut Wizard
The Log
Fire Spirit Goblin Hut Prince Ram Rider
Earthquake
Goblin Hut
Arrows
Fire Spirit Minion Horde Goblin Hut
Royal Delivery
Fire Spirit Minion Horde Valkyrie Goblin Hut Wizard Prince P.E.K.K.A Ram Rider
Fireball
Minion Horde Goblin Hut Wizard Ram Rider
Poison
Minion Horde Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard Prince Ram Rider
Rocket
Minion Horde Valkyrie Goblin Hut Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Valkyrie Minion Horde Goblin Hut Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fire Spirit Valkyrie Minion Horde Goblin Hut

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Prince Ram Rider
Minion Horde
Prince
Valkyrie
Fire Spirit Prince Goblin Hut Wizard P.E.K.K.A Ram Rider
Goblin Hut
Valkyrie Prince Ram Rider
Wizard
Valkyrie Prince P.E.K.K.A Ram Rider
Prince
Valkyrie Fire Spirit Minion Horde Goblin Hut Wizard Ram Rider
P.E.K.K.A
Fire Spirit Valkyrie Wizard Ram Rider
Ram Rider
Fire Spirit Valkyrie Goblin Hut Wizard Prince P.E.K.K.A

Defense Synergies 0 9

Fire Spirit
Valkyrie P.E.K.K.A
Minion Horde
Valkyrie
Fire Spirit Goblin Hut Wizard Prince P.E.K.K.A
Goblin Hut
Valkyrie Wizard
Wizard
Valkyrie Goblin Hut Prince P.E.K.K.A
Prince
Valkyrie Wizard
P.E.K.K.A
Fire Spirit Valkyrie Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Goblin Hut Wizard Ram Rider
Minion Horde P.E.K.K.A Valkyrie Goblin Hut Prince Ram Rider
Minion Horde Goblin Hut Prince P.E.K.K.A Ram Rider Fire Spirit Valkyrie
Minion Horde Goblin Hut Prince P.E.K.K.A Valkyrie Ram Rider
Valkyrie Prince P.E.K.K.A
Fire Spirit Valkyrie
Minion Horde Ram Rider Fire Spirit Goblin Hut Wizard
Valkyrie P.E.K.K.A Ram Rider
Minion Horde P.E.K.K.A Goblin Hut Prince
Fire Spirit Minion Horde Valkyrie Prince
Minion Horde Valkyrie Goblin Hut Wizard Ram Rider
Minion Horde Goblin Hut Wizard Ram Rider
Minion Horde Goblin Hut Prince P.E.K.K.A Fire Spirit Valkyrie Wizard Ram Rider
Fire Spirit Valkyrie Wizard Minion Horde Goblin Hut Prince P.E.K.K.A
P.E.K.K.A Minion Horde Goblin Hut Prince Ram Rider
Minion Horde Goblin Hut Prince P.E.K.K.A Ram Rider
Minion Horde Wizard Valkyrie Goblin Hut Prince P.E.K.K.A
Fire Spirit Minion Horde Valkyrie Goblin Hut Wizard Prince Ram Rider
Valkyrie Wizard Fire Spirit Goblin Hut Ram Rider
P.E.K.K.A Goblin Hut Prince Ram Rider
Valkyrie Wizard Fire Spirit Minion Horde Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Prince P.E.K.K.A
Valkyrie Wizard Prince
P.E.K.K.A Minion Horde Valkyrie Goblin Hut Prince Ram Rider
Valkyrie Prince P.E.K.K.A Minion Horde Ram Rider
P.E.K.K.A Minion Horde Valkyrie Goblin Hut Prince Ram Rider
Fire Spirit Wizard Minion Horde Goblin Hut Ram Rider
Prince P.E.K.K.A Minion Horde Valkyrie Goblin Hut Ram Rider
P.E.K.K.A Minion Horde Valkyrie Prince
Minion Horde P.E.K.K.A Valkyrie Goblin Hut Prince
P.E.K.K.A Minion Horde Goblin Hut
P.E.K.K.A Minion Horde Valkyrie Goblin Hut Prince
P.E.K.K.A Valkyrie Prince
Prince P.E.K.K.A Minion Horde Valkyrie Wizard Ram Rider
Wizard Minion Horde Valkyrie
Goblin Hut Minion Horde Valkyrie Prince P.E.K.K.A
Valkyrie Minion Horde Goblin Hut Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Ram Rider
Minion Horde Goblin Hut
Valkyrie Prince
Wizard Fire Spirit Minion Horde Valkyrie
Wizard Fire Spirit Minion Horde Ram Rider
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard Ram Rider
Wizard Ram Rider
Fire Spirit Minion Horde Prince
Minion Horde Valkyrie Wizard Prince Ram Rider
Fire Spirit Wizard
Fire Spirit Goblin Hut
Minion Horde
Goblin Hut Prince
Minion Horde Goblin Hut Wizard
Minion Horde Goblin Hut Wizard
Minion Horde
Fire Spirit Wizard Prince
Fire Spirit Valkyrie Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Fire Spirit Valkyrie Wizard
Minion Horde
Wizard Ram Rider
Wizard Prince Ram Rider
Fire Spirit Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Minion Horde Fire Spirit Goblin Hut Prince
Fire Spirit Wizard Ram Rider
Minion Horde Valkyrie Wizard Prince
Wizard
Minion Horde Prince P.E.K.K.A
Minion Horde
Prince

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