My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Guards Miner Night Witch Lava Hound
Giant Snowball
Fire Spirit Minion Horde Goblin Barrel Guards Miner Night Witch Lava Hound
Zap
Fire Spirit Minion Horde Goblin Barrel Guards Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Guards Night Witch
The Log
Fire Spirit Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Fire Spirit Minion Horde Goblin Barrel Guards Night Witch Lava Hound
Royal Delivery
Fire Spirit Minion Horde Wizard Goblin Barrel Guards Miner Night Witch Lava Hound
Fireball
Minion Horde Wizard Goblin Barrel Night Witch Lava Hound
Poison
Minion Horde Wizard Guards Night Witch Lava Hound
Lightning
Wizard Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Guards Miner Night Witch Minion Horde Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Barrel Guards Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Barrel
Minion Horde
Miner Lava Hound
Wizard
Miner
Goblin Barrel
Fire Spirit Guards Miner Lava Hound
Guards
Miner Goblin Barrel Lava Hound
Miner
Fire Spirit Minion Horde Guards Lava Hound Wizard Goblin Barrel
Night Witch
Lava Hound
Lava Hound
Minion Horde Miner Goblin Barrel Guards Night Witch

Defense Synergies 0 1

Fire Spirit
Minion Horde
Wizard
Guards
Goblin Barrel
Guards
Wizard
Miner
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Fire Spirit Night Witch
Minion Horde Night Witch Guards
Fire Spirit Guards Night Witch
Minion Horde Fire Spirit Wizard Night Witch
Minion Horde Night Witch
Guards Fire Spirit Minion Horde Miner Night Witch
Minion Horde Guards Wizard Night Witch
Minion Horde Wizard Night Witch
Minion Horde Night Witch Fire Spirit Wizard Guards
Fire Spirit Wizard Minion Horde Guards Night Witch
Minion Horde
Minion Horde
Minion Horde Wizard Night Witch
Fire Spirit Minion Horde Wizard Guards Night Witch
Wizard Fire Spirit Guards
Wizard Fire Spirit Minion Horde Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Wizard Miner
Guards Minion Horde
Guards Minion Horde Night Witch
Minion Horde Guards Night Witch
Fire Spirit Wizard Minion Horde
Guards Minion Horde Night Witch
Minion Horde
Minion Horde
Minion Horde Guards
Minion Horde Guards
Guards
Minion Horde Wizard Guards Night Witch
Wizard Minion Horde
Guards Minion Horde Night Witch
Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards
Miner
Minion Horde Miner
Guards
Wizard Fire Spirit Minion Horde
Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Miner Wizard
Fire Spirit Minion Horde Guards Night Witch
Miner Minion Horde Wizard
Fire Spirit Wizard
Fire Spirit Miner
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Night Witch
Fire Spirit Wizard
Fire Spirit Wizard Miner
Minion Horde Night Witch
Wizard
Minion Horde
Fire Spirit Wizard
Minion Horde
Miner Wizard
Wizard Miner
Miner
Fire Spirit Minion Horde Wizard Night Witch
Minion Horde Wizard Guards
Minion Horde Night Witch
Minion Horde Wizard Miner Night Witch
Minion Horde
Minion Horde
Wizard
Minion Horde Fire Spirit Guards Night Witch
Fire Spirit Wizard
Miner Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Guards
Miner

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