My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Three Musketeers
Giant Snowball
Fire Spirit Minion Horde Hog Rider Three Musketeers
Zap
Fire Spirit Minion Horde Three Musketeers
Barbarian Barrel
Fire Spirit Valkyrie Wizard Three Musketeers
The Log
Fire Spirit Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Valkyrie Hog Rider Wizard Three Musketeers
Fireball
Minion Horde Hog Rider Wizard Three Musketeers
Poison
Minion Horde Wizard Three Musketeers
Lightning
Valkyrie Wizard Three Musketeers
Rocket
Minion Horde Valkyrie Hog Rider Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Valkyrie Hog Rider Freeze Minion Horde Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Tornado Valkyrie Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Three Musketeers
Minion Horde
Hog Rider Freeze
Valkyrie
Fire Spirit Hog Rider Wizard Three Musketeers Tornado
Hog Rider
Fire Spirit Valkyrie Freeze Minion Horde Wizard Three Musketeers Tornado
Wizard
Tornado Valkyrie Hog Rider
Three Musketeers
Fire Spirit Valkyrie Hog Rider Tornado
Tornado
Wizard Valkyrie Hog Rider Three Musketeers Freeze
Freeze
Hog Rider Minion Horde Tornado

Defense Synergies 1 9

Fire Spirit
Valkyrie Tornado
Minion Horde
Tornado Freeze
Valkyrie
Fire Spirit Wizard Tornado Freeze
Hog Rider
Wizard
Tornado Valkyrie Freeze
Three Musketeers
Tornado
Tornado
Wizard Fire Spirit Minion Horde Valkyrie Three Musketeers
Freeze
Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Valkyrie Three Musketeers
Minion Horde Three Musketeers Tornado Fire Spirit Valkyrie Freeze
Minion Horde Three Musketeers Valkyrie
Valkyrie Tornado
Tornado Freeze Fire Spirit Valkyrie
Minion Horde Three Musketeers Tornado Fire Spirit Wizard Freeze
Valkyrie
Minion Horde Three Musketeers Tornado
Tornado Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Wizard Tornado Freeze
Minion Horde Three Musketeers Wizard Tornado
Minion Horde Fire Spirit Valkyrie Wizard Three Musketeers Freeze
Fire Spirit Valkyrie Wizard Three Musketeers Minion Horde Tornado Freeze
Minion Horde Three Musketeers
Minion Horde Tornado Three Musketeers Freeze
Minion Horde Wizard Three Musketeers Valkyrie Tornado
Fire Spirit Minion Horde Valkyrie Wizard Three Musketeers Tornado
Valkyrie Wizard Tornado Freeze Fire Spirit
Three Musketeers Tornado
Valkyrie Wizard Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard
Minion Horde Valkyrie
Valkyrie Minion Horde Tornado
Minion Horde Valkyrie Three Musketeers
Fire Spirit Wizard Minion Horde Three Musketeers Tornado Freeze
Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Freeze Valkyrie Tornado
Minion Horde Three Musketeers
Minion Horde Valkyrie
Valkyrie Tornado
Minion Horde Valkyrie Wizard Three Musketeers
Wizard Minion Horde Valkyrie Three Musketeers
Minion Horde Valkyrie Three Musketeers Tornado Freeze
Valkyrie Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Tornado
Minion Horde
Valkyrie Freeze
Wizard Fire Spirit Minion Horde Valkyrie
Wizard Fire Spirit Minion Horde Tornado Freeze
Fire Spirit Minion Horde Wizard Tornado
Fire Spirit Wizard Tornado Freeze
Wizard Tornado
Fire Spirit Minion Horde Three Musketeers Tornado
Minion Horde Valkyrie Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Three Musketeers
Minion Horde Freeze
Minion Horde Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Three Musketeers Tornado Freeze
Minion Horde
Fire Spirit Wizard Three Musketeers
Fire Spirit Valkyrie Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Freeze Fire Spirit Valkyrie Wizard
Minion Horde
Wizard Tornado
Wizard Tornado
Tornado
Fire Spirit Minion Horde Wizard Tornado
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Fire Spirit Freeze
Fire Spirit Wizard Three Musketeers Tornado
Freeze
Minion Horde Valkyrie Wizard Three Musketeers
Wizard
Tornado
Minion Horde Three Musketeers
Minion Horde Tornado Freeze
Tornado
Tornado Freeze

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