My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram
Giant Snowball
Fire Spirit Minion Horde Battle Ram
Zap
Fire Spirit Minion Horde Battle Ram
Barbarian Barrel
Fire Spirit Valkyrie Battle Ram Wizard Electro Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Valkyrie Battle Ram Wizard Electro Wizard
Fireball
Minion Horde Battle Ram Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Valkyrie Battle Ram Electro Wizard Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Valkyrie Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Battle Ram
Minion Horde
Mega Knight Battle Ram
Fireball
Battle Ram Electro Wizard Mega Knight
Valkyrie
Fire Spirit Battle Ram Wizard Electro Wizard
Battle Ram
Fire Spirit Minion Horde Fireball Valkyrie Electro Wizard
Wizard
Valkyrie Mega Knight
Electro Wizard
Fireball Valkyrie Battle Ram Mega Knight
Mega Knight
Minion Horde Fireball Wizard Electro Wizard

Defense Synergies 0 10

Fire Spirit
Valkyrie Electro Wizard
Minion Horde
Fireball
Valkyrie Electro Wizard Mega Knight
Valkyrie
Fire Spirit Fireball Wizard Electro Wizard
Battle Ram
Wizard
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Mega Knight
Mega Knight
Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Electro Wizard
Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Mega Knight Fire Spirit Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Fire Spirit Valkyrie Electro Wizard Mega Knight
Minion Horde Electro Wizard Fire Spirit Fireball Wizard
Fireball Valkyrie Electro Wizard Mega Knight
Minion Horde
Fire Spirit Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Valkyrie Electro Wizard Fireball Wizard Mega Knight
Minion Horde Fireball Wizard Electro Wizard
Minion Horde Mega Knight Fire Spirit Fireball Valkyrie Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Mega Knight Minion Horde Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Fireball Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Mega Knight Minion Horde Valkyrie Wizard Electro Wizard
Valkyrie Wizard Fire Spirit Fireball Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Fire Spirit Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Valkyrie Electro Wizard
Valkyrie Mega Knight Minion Horde Fireball Electro Wizard
Minion Horde Valkyrie Mega Knight
Fire Spirit Fireball Wizard Minion Horde Electro Wizard
Minion Horde Fireball Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie
Minion Horde Electro Wizard Mega Knight Fireball Valkyrie
Minion Horde
Mega Knight Minion Horde Valkyrie
Mega Knight Fireball Valkyrie Electro Wizard
Mega Knight Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Mega Knight
Electro Wizard Minion Horde Fireball Valkyrie
Valkyrie Mega Knight Minion Horde Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Electro Wizard
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Minion Horde Valkyrie Mega Knight
Fireball Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minion Horde Fireball Electro Wizard
Minion Horde Fireball Valkyrie Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fire Spirit Fireball Wizard Electro Wizard Mega Knight
Fire Spirit Fireball Valkyrie Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fire Spirit Fireball Valkyrie Wizard Mega Knight
Minion Horde
Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fire Spirit Minion Horde Fireball Wizard Electro Wizard
Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball Electro Wizard
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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