My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Dart Goblin Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Zappies Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Fire Spirit Minion Horde Dart Goblin Zappies
Zap
Fire Spirit Minion Horde Royal Giant Dart Goblin Zappies
Barbarian Barrel
Fire Spirit Knight Dart Goblin Zappies Hunter
The Log
Fire Spirit Royal Giant Dart Goblin Zappies Hunter
Earthquake
Zappies
Arrows
Fire Spirit Minion Horde Dart Goblin Zappies
Royal Delivery
Fire Spirit Knight Minion Horde Dart Goblin Zappies Hunter
Fireball
Minion Horde Dart Goblin Zappies Hunter
Poison
Minion Horde Dart Goblin Zappies Hunter
Lightning
Knight Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Dart Goblin Zappies Hunter Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight
Zap
Fire Spirit Knight Minion Horde Royal Giant Dart Goblin Zappies Hunter
Knight
Dart Goblin Fire Spirit Zap Minion Horde Zappies Hunter
Minion Horde
Zap Knight Royal Giant
Royal Giant
Fire Spirit Dart Goblin Hunter Zap Minion Horde Zappies
Dart Goblin
Knight Royal Giant Zap
Zappies
Zap Knight Royal Giant
Hunter
Royal Giant Zap Knight

Defense Synergies 3 10

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Minion Horde Dart Goblin Zappies Hunter
Knight
Fire Spirit Dart Goblin Hunter Zap Minion Horde Zappies
Minion Horde
Zap Knight
Royal Giant
Dart Goblin
Knight Zap Zappies Hunter
Zappies
Zap Knight Dart Goblin
Hunter
Knight Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Dart Goblin Zappies
Minion Horde Hunter Zap Knight Dart Goblin Zappies
Minion Horde Hunter Fire Spirit Knight Dart Goblin Zappies
Minion Horde Hunter Knight Dart Goblin Zappies
Fire Spirit Zap Dart Goblin Zappies Hunter
Minion Horde Dart Goblin Hunter Fire Spirit Zap Zappies
Zap Dart Goblin
Minion Horde Zappies Hunter
Knight Fire Spirit Minion Horde Dart Goblin Zappies Hunter
Minion Horde Dart Goblin Zap Knight Zappies Hunter
Minion Horde Hunter Zap Dart Goblin Zappies
Minion Horde Hunter Fire Spirit Zap Knight Zappies
Fire Spirit Zap Minion Horde Dart Goblin Zappies Hunter
Knight Minion Horde Zappies Hunter
Minion Horde Zap Zappies Hunter
Minion Horde Knight Zappies Hunter
Fire Spirit Zap Knight Minion Horde Dart Goblin Zappies Hunter
Zap Hunter Fire Spirit Knight Dart Goblin Zappies
Dart Goblin Zappies Hunter
Fire Spirit Knight Minion Horde Dart Goblin Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Zappies
Zap Knight Hunter
Zappies Zap Knight Minion Horde Hunter
Hunter Zap Knight Minion Horde Zappies
Knight Minion Horde Zappies Hunter
Fire Spirit Zap Minion Horde Dart Goblin Zappies Hunter
Knight Minion Horde Dart Goblin Zappies Hunter
Knight Minion Horde Zappies Hunter
Zap Minion Horde Knight Zappies
Minion Horde Dart Goblin Zappies
Knight Minion Horde Dart Goblin Zappies Hunter
Zap
Knight Minion Horde Zappies Hunter
Minion Horde Dart Goblin Zappies
Zappies Zap Knight Minion Horde Dart Goblin Hunter
Zap Minion Horde Dart Goblin Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Dart Goblin
Zap Dart Goblin
Minion Horde Dart Goblin
Knight Dart Goblin
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Dart Goblin Hunter
Fire Spirit Minion Horde Dart Goblin
Fire Spirit Zap Dart Goblin Hunter
Zap Dart Goblin
Fire Spirit Minion Horde
Zap Knight Minion Horde Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Knight Dart Goblin Hunter
Minion Horde Dart Goblin
Zap Dart Goblin
Zap Minion Horde Dart Goblin Hunter
Minion Horde Dart Goblin
Minion Horde
Fire Spirit Zap Dart Goblin Hunter
Fire Spirit Zap Dart Goblin
Minion Horde
Zap Minion Horde
Zap Fire Spirit Hunter
Minion Horde
Zap Dart Goblin Hunter
Zap
Zap Dart Goblin
Fire Spirit Zap Minion Horde Dart Goblin Hunter
Zap Minion Horde Dart Goblin Zappies
Minion Horde
Zap Minion Horde Dart Goblin Hunter
Zap Minion Horde Zappies
Minion Horde
Zap Minion Horde Fire Spirit Dart Goblin Zappies
Fire Spirit Zap Dart Goblin Zappies Hunter
Knight Minion Horde Dart Goblin Hunter
Zap Dart Goblin
Zap
Minion Horde Dart Goblin
Zap Minion Horde Dart Goblin Zappies
Zap Dart Goblin Zappies
Zap Dart Goblin

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