My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Fire Spirit Barbarians Minion Horde Goblin Hut
Zap
Fire Spirit Minion Horde Goblin Hut
Barbarian Barrel
Fire Spirit Barbarians Goblin Hut Giant Skeleton
The Log
Fire Spirit Barbarians Goblin Hut Giant Skeleton
Earthquake
Barbarians Goblin Hut
Arrows
Fire Spirit Minion Horde Goblin Hut
Royal Delivery
Fire Spirit Barbarians Minion Horde Goblin Hut Giant Skeleton
Fireball
Barbarians Minion Horde Goblin Hut
Poison
Barbarians Minion Horde Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Fireball Barbarians Minion Horde Goblin Hut Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Arrows Fireball Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Arrows
Fireball Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Fireball
Arrows
Goblin Hut
Giant Skeleton
Rocket
Giant Skeleton
Fire Spirit Arrows Minion Horde Goblin Hut

Defense Synergies 0 8

Fire Spirit
Giant Skeleton
Arrows
Barbarians Fireball Goblin Hut Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Goblin Hut
Goblin Hut
Arrows Fireball Giant Skeleton
Rocket
Giant Skeleton
Fire Spirit Arrows Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Rocket Fire Spirit Giant Skeleton
Barbarians Minion Horde Goblin Hut
Arrows Barbarians Fireball Rocket Giant Skeleton
Arrows Fireball Fire Spirit
Minion Horde Rocket Fire Spirit Arrows Fireball Goblin Hut
Rocket Arrows Barbarians Fireball Giant Skeleton
Barbarians Minion Horde Goblin Hut
Fire Spirit Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Arrows Fireball Goblin Hut Giant Skeleton
Arrows Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut Fire Spirit Fireball Rocket Giant Skeleton
Fire Spirit Fireball Rocket Arrows Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Rocket Fireball Goblin Hut
Barbarians Minion Horde Arrows Fireball Goblin Hut
Fire Spirit Arrows Fireball Barbarians Minion Horde Goblin Hut
Arrows Fire Spirit Barbarians Fireball Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Fire Spirit Arrows Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Giant Skeleton
Fireball Arrows Rocket
Barbarians Giant Skeleton Minion Horde Goblin Hut Rocket
Rocket Giant Skeleton Barbarians Minion Horde Fireball
Barbarians Giant Skeleton Minion Horde Goblin Hut
Fire Spirit Arrows Fireball Rocket Minion Horde Goblin Hut
Rocket Barbarians Minion Horde Fireball Goblin Hut Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Rocket Giant Skeleton Barbarians Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Giant Skeleton
Rocket Arrows Barbarians Fireball Giant Skeleton
Barbarians Rocket Giant Skeleton Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Goblin Hut Minion Horde Fireball Rocket Giant Skeleton
Arrows Barbarians Minion Horde Fireball Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rocket Giant Skeleton
Arrows Fireball
Rocket Arrows Minion Horde Fireball Goblin Hut Giant Skeleton
Arrows Barbarians Fireball Rocket Giant Skeleton
Fireball Rocket Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit Minion Horde Rocket
Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit
Arrows Fireball
Rocket Fire Spirit Minion Horde Fireball
Rocket Arrows Minion Horde Fireball
Fireball Fire Spirit Arrows Rocket
Rocket Fire Spirit Fireball Goblin Hut
Arrows Minion Horde Fireball Rocket
Arrows Fireball Goblin Hut
Rocket Arrows Minion Horde Fireball Goblin Hut
Arrows Minion Horde Fireball Goblin Hut Rocket
Arrows Fireball Rocket
Minion Horde Rocket
Rocket Fire Spirit Arrows Fireball
Rocket Fire Spirit Arrows Fireball
Rocket Minion Horde Fireball Giant Skeleton
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Minion Horde Fireball
Arrows Fire Spirit Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Fire Spirit Arrows Minion Horde Fireball
Rocket Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Rocket Arrows Minion Horde Fireball
Minion Horde Giant Skeleton
Rocket Arrows Fireball
Minion Horde Fire Spirit Barbarians Fireball Goblin Hut Rocket
Fireball Rocket Fire Spirit Arrows
Arrows Fireball
Fireball Minion Horde Rocket
Arrows Fireball
Rocket Arrows Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Rocket Giant Skeleton
Fireball Rocket
Fireball Rocket Giant Skeleton

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