My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Archers Musketeer Hog Rider
Zap
Fire Spirit Archers Inferno Tower
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Musketeer Inferno Tower
The Log
Fire Spirit Archers Elite Barbarians Musketeer Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Musketeer Hog Rider
Fireball
Archers Elite Barbarians Musketeer Hog Rider Inferno Tower
Poison
Archers Musketeer Inferno Tower
Lightning
Elite Barbarians Musketeer Inferno Tower
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Fireball Musketeer Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Archers Musketeer
Archers
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Fire Spirit Archers Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Fireball Musketeer Archers Elite Barbarians
Inferno Tower

Defense Synergies 1 10

Fire Spirit
Zap Inferno Tower
Zap
Fireball Fire Spirit Archers Elite Barbarians Musketeer Inferno Tower
Archers
Zap Inferno Tower
Elite Barbarians
Zap
Fireball
Zap Musketeer Inferno Tower
Musketeer
Zap Fireball Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Zap Archers Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower
Elite Barbarians Inferno Tower Zap Musketeer
Inferno Tower Fire Spirit Archers Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Musketeer
Elite Barbarians Fireball
Fireball Fire Spirit Zap Archers Musketeer
Musketeer Inferno Tower Fire Spirit Zap Archers Fireball
Zap Fireball Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Archers Musketeer Inferno Tower
Archers Zap Fireball Musketeer
Musketeer Inferno Tower Zap Archers Fireball
Inferno Tower Fire Spirit Zap Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Zap
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball
Elite Barbarians Fireball Musketeer Inferno Tower
Fire Spirit Fireball Zap Archers Elite Barbarians Musketeer
Zap Fire Spirit Archers Fireball Musketeer
Elite Barbarians Musketeer Inferno Tower
Fire Spirit Archers Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Inferno Tower
Fireball Zap Archers Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Inferno Tower
Zap Elite Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer
Fire Spirit Fireball Zap Archers Musketeer
Archers Elite Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Musketeer
Elite Barbarians Musketeer Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower
Archers Fireball Musketeer
Elite Barbarians Inferno Tower Zap Archers Fireball Musketeer
Zap Archers Elite Barbarians Fireball Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Archers Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Fire Spirit Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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