My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Dart Goblin Hog Rider
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Dart Goblin Valkyrie Wizard
The Log
Fire Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Valkyrie Hog Rider Wizard Bowler
Fireball
Dart Goblin Hog Rider Wizard Bowler
Poison
Dart Goblin Wizard
Lightning
Valkyrie Wizard Bowler
Rocket
Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Dart Goblin Valkyrie Hog Rider Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Dart Goblin Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Bowler
Zap
Hog Rider Fire Spirit Dart Goblin Valkyrie Bowler Mega Knight
Dart Goblin
Valkyrie Zap Hog Rider Bowler Mega Knight
Valkyrie
Fire Spirit Dart Goblin Hog Rider Zap Wizard
Hog Rider
Fire Spirit Zap Valkyrie Dart Goblin Wizard Bowler Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Bowler
Fire Spirit Zap Dart Goblin Hog Rider
Mega Knight
Zap Dart Goblin Hog Rider Wizard

Defense Synergies 1 11

Fire Spirit
Zap Valkyrie
Zap
Mega Knight Fire Spirit Dart Goblin Valkyrie Bowler
Dart Goblin
Zap Valkyrie Bowler Mega Knight
Valkyrie
Fire Spirit Zap Dart Goblin Wizard Bowler
Hog Rider
Wizard
Valkyrie Mega Knight
Bowler
Zap Dart Goblin Valkyrie
Mega Knight
Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Dart Goblin Valkyrie Wizard
Zap Dart Goblin Valkyrie Mega Knight
Bowler Mega Knight Fire Spirit Dart Goblin Valkyrie
Dart Goblin Valkyrie Bowler Mega Knight
Valkyrie Bowler Mega Knight
Bowler Fire Spirit Zap Dart Goblin Valkyrie Mega Knight
Dart Goblin Fire Spirit Zap Wizard
Bowler Zap Dart Goblin Valkyrie Mega Knight
Fire Spirit Dart Goblin Valkyrie Bowler Mega Knight
Dart Goblin Valkyrie Zap Wizard Bowler Mega Knight
Zap Dart Goblin Wizard
Bowler Mega Knight Fire Spirit Zap Valkyrie Wizard
Fire Spirit Valkyrie Wizard Bowler Mega Knight Zap Dart Goblin
Mega Knight
Zap Bowler Mega Knight
Wizard Mega Knight Valkyrie Bowler
Fire Spirit Mega Knight Zap Dart Goblin Valkyrie Wizard Bowler
Zap Valkyrie Wizard Fire Spirit Dart Goblin Bowler Mega Knight
Dart Goblin
Valkyrie Wizard Bowler Mega Knight Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Bowler
Zap Valkyrie Wizard Bowler Mega Knight
Mega Knight Zap Valkyrie Bowler
Valkyrie Bowler Mega Knight Zap
Valkyrie Bowler Mega Knight
Fire Spirit Wizard Zap Dart Goblin
Dart Goblin Valkyrie Bowler
Mega Knight Valkyrie
Zap Mega Knight Valkyrie
Dart Goblin
Mega Knight Dart Goblin Valkyrie Bowler
Mega Knight Zap Valkyrie Bowler
Bowler Mega Knight Valkyrie Wizard
Wizard Dart Goblin Valkyrie Bowler Mega Knight
Zap Dart Goblin Valkyrie Bowler
Valkyrie Bowler Mega Knight Zap Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin Bowler
Dart Goblin
Dart Goblin Valkyrie
Wizard Fire Spirit Zap Valkyrie Bowler Mega Knight
Wizard Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin Wizard Bowler
Fire Spirit Zap Dart Goblin Wizard Bowler
Zap Dart Goblin Wizard
Fire Spirit Bowler
Zap Dart Goblin Valkyrie Wizard Bowler
Fire Spirit Zap Dart Goblin Wizard
Fire Spirit Dart Goblin Bowler
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler Mega Knight
Fire Spirit Zap Dart Goblin Wizard Bowler Mega Knight
Fire Spirit Zap Dart Goblin Valkyrie Wizard Bowler Mega Knight
Bowler Mega Knight
Wizard
Bowler
Zap
Zap Fire Spirit Valkyrie Wizard Bowler Mega Knight
Zap Dart Goblin Wizard Bowler
Zap Wizard Bowler Mega Knight
Zap Dart Goblin
Fire Spirit Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bowler
Zap Dart Goblin Wizard Mega Knight
Zap
Mega Knight
Wizard Bowler
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin Wizard
Dart Goblin Valkyrie Wizard Bowler Mega Knight
Zap Dart Goblin Wizard Bowler
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Bowler
Zap Dart Goblin
Zap Dart Goblin Bowler Mega Knight

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