My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Musketeer Hog Rider
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Tesla Musketeer
The Log
Skeletons Fire Spirit Ice Spirit Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Zap The Log Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Zap

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Musketeer
Zap
Ice Spirit Hog Rider Fire Spirit Musketeer The Log
Tesla
Musketeer
Hog Rider Ice Spirit Zap The Log
Hog Rider
Fire Spirit Ice Spirit Zap Musketeer The Log
The Log
Hog Rider Zap Musketeer

Defense Synergies 7 12

Skeletons
Tesla Musketeer Fire Spirit Ice Spirit Zap The Log
Fire Spirit
Skeletons Ice Spirit Zap The Log
Ice Spirit
Zap Musketeer Skeletons Fire Spirit Tesla The Log
Zap
Ice Spirit Skeletons Fire Spirit Tesla Musketeer The Log
Tesla
Skeletons Musketeer The Log Ice Spirit Zap
Musketeer
Skeletons Ice Spirit Tesla The Log Zap
Hog Rider
The Log
Tesla Musketeer Skeletons Fire Spirit Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer The Log
Skeletons Ice Spirit Zap Tesla Musketeer The Log
Tesla Skeletons Fire Spirit Musketeer
Tesla Skeletons Musketeer
The Log
The Log Skeletons Fire Spirit Zap Tesla Musketeer
Tesla Musketeer Fire Spirit Ice Spirit Zap
Zap Tesla Musketeer The Log
Tesla Skeletons Musketeer
Skeletons Fire Spirit Ice Spirit Tesla Musketeer
Skeletons Zap Tesla Musketeer The Log
Tesla Musketeer Zap
Tesla Skeletons Fire Spirit Ice Spirit Zap Musketeer The Log
Fire Spirit Ice Spirit Zap Tesla The Log
Tesla
Ice Spirit Zap Tesla The Log
Tesla Skeletons Musketeer
Fire Spirit Ice Spirit Tesla Zap Musketeer The Log
Zap The Log Fire Spirit Ice Spirit Tesla Musketeer
Tesla Musketeer
Fire Spirit Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla
Zap Tesla Musketeer The Log
Skeletons Ice Spirit Zap Musketeer The Log
Zap Tesla Musketeer The Log
Skeletons Tesla Musketeer
Fire Spirit Skeletons Ice Spirit Zap Tesla Musketeer
Skeletons Tesla Musketeer
Tesla
Zap Skeletons Ice Spirit The Log
Skeletons Tesla Musketeer
Tesla Musketeer
Zap The Log
Skeletons Tesla
Tesla Musketeer
Tesla Skeletons Ice Spirit Zap Musketeer The Log
Zap Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Ice Spirit Zap
The Log Zap
Fire Spirit Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Ice Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit
The Log
Zap Fire Spirit Ice Spirit Musketeer
Fire Spirit Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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