My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Bomber Goblin Gang Hog Rider
Zap
Fire Spirit Bomber Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Wizard Giant Skeleton Electro Wizard
The Log
Fire Spirit Bomber Goblin Gang Hog Rider Giant Skeleton
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Goblin Gang Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Bomber Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Bomber Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Gang Fireball Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Goblin Gang Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Bomber
Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Fireball
Hog Rider Electro Wizard
Hog Rider
Fire Spirit Goblin Gang Fireball Bomber Wizard Giant Skeleton Electro Wizard
Wizard
Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Bomber Goblin Gang Hog Rider Wizard Electro Wizard
Electro Wizard
Fireball Hog Rider Giant Skeleton

Defense Synergies 0 9

Fire Spirit
Giant Skeleton Electro Wizard
Bomber
Electro Wizard
Goblin Gang
Giant Skeleton Electro Wizard
Fireball
Electro Wizard
Hog Rider
Wizard
Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Goblin Gang Wizard Electro Wizard
Electro Wizard
Fire Spirit Bomber Goblin Gang Fireball Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard
Bomber Goblin Gang Electro Wizard
Goblin Gang Fire Spirit Bomber Giant Skeleton Electro Wizard
Bomber Goblin Gang Electro Wizard
Bomber Fireball Giant Skeleton
Goblin Gang Fireball Fire Spirit Bomber Electro Wizard
Electro Wizard Fire Spirit Goblin Gang Fireball Wizard
Fireball Giant Skeleton Electro Wizard
Goblin Gang
Goblin Gang Fire Spirit Bomber Giant Skeleton Electro Wizard
Goblin Gang Electro Wizard Bomber Fireball Wizard Giant Skeleton
Goblin Gang Fireball Wizard Electro Wizard
Fire Spirit Bomber Goblin Gang Fireball Wizard Giant Skeleton Electro Wizard
Fire Spirit Bomber Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Wizard Bomber Goblin Gang Fireball Electro Wizard
Fire Spirit Fireball Bomber Goblin Gang Wizard Electro Wizard
Wizard Fire Spirit Bomber Fireball Giant Skeleton Electro Wizard
Electro Wizard
Bomber Goblin Gang Wizard Fire Spirit Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Bomber Goblin Gang Wizard
Goblin Gang Giant Skeleton Electro Wizard
Goblin Gang Giant Skeleton Fireball Electro Wizard
Giant Skeleton Goblin Gang
Fire Spirit Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Fireball Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Fireball
Goblin Gang
Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Electro Wizard Bomber Fireball Giant Skeleton
Bomber Fireball Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit
Fire Spirit Bomber Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Goblin Gang Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Fire Spirit Bomber Fireball Wizard Electro Wizard
Fire Spirit Bomber Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fire Spirit Bomber Fireball Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Bomber Fireball Wizard
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: