My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower Giant Skeleton Royal Ghost
The Log
Fire Spirit Hog Rider Giant Skeleton
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider Giant Skeleton Royal Ghost
Fireball
Minions Hog Rider Inferno Tower
Poison
Minions Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Tornado Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Tornado Royal Ghost Hog Rider Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Minions
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Minions The Log Tornado Giant Skeleton
Inferno Tower
Tornado
Hog Rider Giant Skeleton The Log
Giant Skeleton
Fire Spirit Minions Hog Rider Tornado The Log
The Log
Hog Rider Tornado Giant Skeleton
Royal Ghost

Defense Synergies 1 13

Fire Spirit
Inferno Tower Tornado Giant Skeleton The Log
Minions
Inferno Tower Giant Skeleton The Log
Hog Rider
Inferno Tower
The Log Fire Spirit Minions Tornado Royal Ghost
Tornado
Fire Spirit Inferno Tower Giant Skeleton The Log
Giant Skeleton
Fire Spirit Minions Tornado The Log
The Log
Inferno Tower Fire Spirit Minions Tornado Giant Skeleton Royal Ghost
Royal Ghost
Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log
Inferno Tower Minions The Log
Inferno Tower Tornado Fire Spirit Minions Giant Skeleton
Inferno Tower Minions
Tornado Giant Skeleton The Log
Tornado The Log Fire Spirit Minions Royal Ghost
Minions Inferno Tower Tornado Fire Spirit
Inferno Tower Giant Skeleton The Log
Inferno Tower Minions Tornado
Tornado Fire Spirit Inferno Tower Giant Skeleton Royal Ghost
Minions Tornado Giant Skeleton The Log Royal Ghost
Minions Inferno Tower Tornado
Inferno Tower Fire Spirit Minions Giant Skeleton The Log
Fire Spirit Minions Tornado The Log Royal Ghost
Inferno Tower
Inferno Tower Tornado The Log
Minions Inferno Tower Tornado
Fire Spirit Minions Tornado The Log Royal Ghost
Tornado The Log Fire Spirit Minions Giant Skeleton Royal Ghost
Inferno Tower Tornado
Royal Ghost Fire Spirit Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Royal Ghost
The Log Royal Ghost
Giant Skeleton Minions Inferno Tower The Log
Giant Skeleton Inferno Tower Tornado The Log
Inferno Tower Giant Skeleton
Fire Spirit Minions Tornado
Minions Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Minions Inferno Tower Tornado The Log
Inferno Tower
Minions Inferno Tower Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Inferno Tower
Inferno Tower Minions Tornado Giant Skeleton The Log
Minions Inferno Tower Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
Tornado The Log Royal Ghost
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Minions Tornado
Fire Spirit Tornado The Log
The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Minions Tornado
Tornado The Log
Fire Spirit Tornado
Fire Spirit The Log
Minions
The Log
The Log
The Log
Tornado
Minions
Fire Spirit The Log
Fire Spirit Tornado The Log
Minions Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit
The Log Tornado Royal Ghost
Tornado The Log
Tornado The Log
Fire Spirit Tornado
Minions
The Log
Giant Skeleton
The Log
Fire Spirit Minions
Fire Spirit Tornado
The Log
The Log
Tornado Giant Skeleton
Minions Tornado Giant Skeleton The Log
Tornado
Tornado Giant Skeleton The Log Royal Ghost

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