My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Barbarian Hut Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Bandit
Giant Snowball
Fire Spirit Hog Rider Furnace Clone
Zap
Fire Spirit Furnace Clone Bandit
Barbarian Barrel
Fire Spirit Furnace Wizard Barbarian Hut Clone Royal Ghost Bandit
The Log
Fire Spirit Hog Rider Furnace Barbarian Hut Clone Bandit
Earthquake
Hog Rider Furnace Barbarian Hut Clone
Arrows
Fire Spirit Furnace Clone
Royal Delivery
Fire Spirit Hog Rider Wizard Clone Royal Ghost Bandit
Fireball
Hog Rider Furnace Wizard Barbarian Hut Clone Bandit
Poison
Furnace Wizard Barbarian Hut Clone
Lightning
Furnace Wizard Barbarian Hut Bandit
Rocket
Hog Rider Furnace Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Royal Ghost Bandit Hog Rider Furnace Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Clone Royal Ghost Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace Barbarian Hut Bandit
Hog Rider
Fire Spirit Furnace Wizard Barbarian Hut Bandit
Furnace
Fire Spirit Hog Rider Barbarian Hut Royal Ghost Bandit
Wizard
Hog Rider Royal Ghost Bandit
Barbarian Hut
Fire Spirit Hog Rider Furnace Royal Ghost Bandit
Clone
Royal Ghost
Furnace Wizard Barbarian Hut Bandit
Bandit
Fire Spirit Hog Rider Furnace Wizard Barbarian Hut Royal Ghost

Defense Synergies 0 5

Fire Spirit
Hog Rider
Furnace
Barbarian Hut Royal Ghost Bandit
Wizard
Royal Ghost Bandit
Barbarian Hut
Furnace
Clone
Royal Ghost
Furnace Wizard
Bandit
Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard
Barbarian Hut Furnace Bandit
Furnace Barbarian Hut Fire Spirit Bandit
Barbarian Hut Furnace Bandit
Fire Spirit Furnace Royal Ghost Bandit
Furnace Fire Spirit Wizard Barbarian Hut
Barbarian Hut Bandit
Barbarian Hut Furnace
Fire Spirit Royal Ghost Bandit
Furnace Wizard Royal Ghost Bandit
Furnace Wizard Barbarian Hut
Furnace Barbarian Hut Fire Spirit Wizard Bandit
Fire Spirit Wizard Barbarian Hut Furnace Royal Ghost
Barbarian Hut Furnace Bandit
Barbarian Hut Furnace Bandit
Wizard Barbarian Hut Furnace
Fire Spirit Furnace Wizard Barbarian Hut Royal Ghost Bandit
Furnace Wizard Fire Spirit Barbarian Hut Royal Ghost Bandit
Barbarian Hut
Wizard Royal Ghost Fire Spirit Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Royal Ghost Bandit
Bandit Wizard Royal Ghost
Bandit Furnace Barbarian Hut
Barbarian Hut Bandit
Barbarian Hut Bandit
Fire Spirit Furnace Wizard
Furnace Barbarian Hut Bandit
Barbarian Hut
Barbarian Hut Bandit
Barbarian Hut
Wizard Barbarian Hut Bandit
Wizard Furnace Barbarian Hut
Furnace Barbarian Hut
Wizard Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Royal Ghost Bandit
Royal Ghost Bandit
Barbarian Hut Bandit
Barbarian Hut
Wizard Fire Spirit Furnace
Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard
Fire Spirit Wizard Barbarian Hut
Wizard Bandit
Fire Spirit
Wizard Bandit
Fire Spirit Wizard
Fire Spirit Barbarian Hut Bandit
Bandit
Furnace Barbarian Hut
Furnace Wizard Barbarian Hut Bandit
Furnace Wizard Barbarian Hut Bandit
Fire Spirit Wizard Bandit
Fire Spirit Wizard
Wizard
Barbarian Hut
Fire Spirit Furnace Wizard
Wizard Royal Ghost Bandit
Wizard Bandit
Bandit
Fire Spirit Furnace Wizard
Wizard
Wizard Bandit
Wizard
Fire Spirit Barbarian Hut Bandit
Fire Spirit Wizard
Wizard
Wizard
Royal Ghost Bandit

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