My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Elixir Collector Hunter Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Fire Spirit Goblin Hut
Zap
Fire Spirit Goblin Hut Prince
Barbarian Barrel
Fire Spirit Heal Spirit Goblin Hut Hunter Giant Skeleton Electro Wizard
The Log
Fire Spirit Heal Spirit Goblin Hut Hunter Prince Giant Skeleton
Earthquake
Goblin Hut Elixir Collector
Arrows
Fire Spirit Heal Spirit Goblin Hut
Royal Delivery
Fire Spirit Heal Spirit Goblin Hut Hunter Prince Giant Skeleton Electro Wizard
Fireball
Goblin Hut Elixir Collector Hunter Electro Wizard
Poison
Goblin Hut Elixir Collector Hunter Electro Wizard
Lightning
Goblin Hut Elixir Collector Hunter Prince Electro Wizard
Rocket
Goblin Hut Elixir Collector Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Elixir Collector Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Hunter Electro Wizard Goblin Hut Prince Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Heal Spirit Hunter Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Giant Skeleton
Heal Spirit
Prince Goblin Hut Hunter Giant Skeleton
Goblin Hut
Heal Spirit Prince Giant Skeleton
Elixir Collector
Hunter
Heal Spirit Prince Giant Skeleton
Prince
Heal Spirit Fire Spirit Goblin Hut Hunter Electro Wizard
Giant Skeleton
Fire Spirit Heal Spirit Goblin Hut Hunter Electro Wizard
Electro Wizard
Prince Giant Skeleton

Defense Synergies 0 10

Fire Spirit
Giant Skeleton Electro Wizard
Heal Spirit
Goblin Hut
Hunter Giant Skeleton Electro Wizard
Elixir Collector
Hunter
Goblin Hut Prince Giant Skeleton Electro Wizard
Prince
Hunter Electro Wizard
Giant Skeleton
Fire Spirit Goblin Hut Hunter Electro Wizard
Electro Wizard
Fire Spirit Goblin Hut Hunter Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
Hunter Goblin Hut Prince Electro Wizard
Goblin Hut Hunter Prince Fire Spirit Giant Skeleton Electro Wizard
Goblin Hut Hunter Prince Electro Wizard
Prince Giant Skeleton
Fire Spirit Hunter Electro Wizard
Hunter Electro Wizard Fire Spirit Goblin Hut
Giant Skeleton Electro Wizard
Hunter Goblin Hut Prince
Fire Spirit Hunter Prince Giant Skeleton Electro Wizard
Electro Wizard Goblin Hut Hunter Giant Skeleton
Hunter Goblin Hut Electro Wizard
Goblin Hut Hunter Prince Fire Spirit Giant Skeleton Electro Wizard
Fire Spirit Goblin Hut Hunter Prince Electro Wizard
Goblin Hut Hunter Prince Electro Wizard
Goblin Hut Hunter Prince Electro Wizard
Goblin Hut Hunter Prince Electro Wizard
Fire Spirit Goblin Hut Hunter Prince Electro Wizard
Hunter Fire Spirit Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut Hunter Prince Electro Wizard
Fire Spirit Hunter Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Prince Giant Skeleton Electro Wizard
Electro Wizard Hunter Prince
Giant Skeleton Goblin Hut Hunter Prince Electro Wizard
Hunter Prince Giant Skeleton Electro Wizard
Giant Skeleton Goblin Hut Hunter Prince
Fire Spirit Goblin Hut Hunter Electro Wizard
Prince Goblin Hut Hunter Giant Skeleton Electro Wizard
Giant Skeleton Hunter Prince
Giant Skeleton Electro Wizard Goblin Hut Prince
Goblin Hut
Goblin Hut Hunter Prince Giant Skeleton
Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Hunter
Goblin Hut Electro Wizard Hunter Prince Giant Skeleton
Goblin Hut Hunter Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Goblin Hut Giant Skeleton
Prince Giant Skeleton
Fire Spirit
Fire Spirit Hunter
Fire Spirit
Fire Spirit Hunter
Fire Spirit Prince Electro Wizard
Prince Electro Wizard
Fire Spirit
Fire Spirit Goblin Hut Hunter
Goblin Hut Prince
Goblin Hut Hunter
Goblin Hut
Fire Spirit Hunter Prince Electro Wizard
Fire Spirit
Prince Giant Skeleton
Prince
Fire Spirit Hunter
Hunter Electro Wizard
Prince
Fire Spirit Hunter Electro Wizard
Electro Wizard Goblin Hut
Hunter
Electro Wizard
Prince Giant Skeleton
Electro Wizard Fire Spirit Goblin Hut Prince
Fire Spirit Hunter Electro Wizard
Hunter Prince Electro Wizard
Giant Skeleton
Prince
Giant Skeleton Electro Wizard
Electro Wizard
Prince Giant Skeleton Electro Wizard

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