My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Graveyard
Giant Snowball
Fire Spirit Bomber Mega Minion Guards Graveyard
Zap
Fire Spirit Bomber Guards Graveyard
Barbarian Barrel
Fire Spirit Bomber Knight Guards Graveyard
The Log
Fire Spirit Bomber Guards Graveyard
Earthquake
Bomber Guards Graveyard
Arrows
Fire Spirit Bomber Guards Graveyard
Royal Delivery
Fire Spirit Bomber Knight Mega Minion Guards Graveyard
Fireball
Bomber Mega Minion
Poison
Bomber Mega Minion Guards Graveyard
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Earthquake Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Mega Minion Earthquake Guards Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion
Bomber
Knight Graveyard
Knight
Mega Minion Graveyard Fire Spirit Bomber Earthquake Poison
Mega Minion
Knight Fire Spirit Poison Graveyard
Earthquake
Knight Graveyard
Guards
Graveyard
Poison
Graveyard Knight Mega Minion
Graveyard
Knight Poison Bomber Mega Minion Earthquake Guards

Defense Synergies 3 5

Fire Spirit
Knight
Bomber
Knight Guards
Knight
Fire Spirit Bomber Mega Minion Earthquake Poison
Mega Minion
Knight Guards
Earthquake
Knight
Guards
Bomber Mega Minion Poison
Poison
Knight Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Mega Minion
Bomber Knight Mega Minion
Fire Spirit Bomber Knight Mega Minion
Bomber Knight Mega Minion Guards
Bomber Earthquake Poison
Fire Spirit Bomber Mega Minion Earthquake Guards
Mega Minion Fire Spirit Poison
Earthquake Poison
Knight Guards Fire Spirit Bomber
Guards Poison Bomber Knight Mega Minion Earthquake
Mega Minion Poison
Fire Spirit Bomber Knight Earthquake Guards
Fire Spirit Bomber Mega Minion Earthquake Guards Poison
Knight
Bomber Knight Poison
Fire Spirit Bomber Knight Mega Minion Guards
Earthquake Poison Fire Spirit Bomber Knight Mega Minion Guards
Bomber Fire Spirit Knight Earthquake Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Poison Bomber Knight Mega Minion
Guards Knight
Guards Knight
Knight Guards
Fire Spirit Poison
Guards Knight Mega Minion
Knight
Knight Mega Minion Poison
Mega Minion Guards
Knight Mega Minion Guards
Guards Poison
Knight Guards
Bomber
Guards Bomber Knight Mega Minion Poison
Poison Bomber Mega Minion Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Knight Guards
Poison
Earthquake Poison
Earthquake Knight Guards Poison
Bomber Poison Fire Spirit Earthquake
Poison Fire Spirit Mega Minion
Fire Spirit Bomber Earthquake Poison
Earthquake Poison Fire Spirit
Poison
Fire Spirit Guards Poison
Poison Knight Earthquake
Poison Fire Spirit
Earthquake Poison Fire Spirit Knight
Earthquake Poison
Earthquake Poison
Earthquake Bomber Poison
Earthquake Poison
Earthquake Poison
Bomber
Fire Spirit Bomber Mega Minion Earthquake Poison
Fire Spirit Bomber Earthquake Poison
Earthquake Poison
Poison
Earthquake Poison
Earthquake Poison Fire Spirit Bomber
Mega Minion
Poison Earthquake
Poison
Poison
Poison Fire Spirit
Mega Minion Guards Poison
Mega Minion
Poison Bomber Earthquake
Poison
Earthquake Poison
Earthquake Fire Spirit Guards
Poison Fire Spirit Mega Minion
Poison Knight Mega Minion
Bomber Earthquake Poison
Poison
Mega Minion
Guards Poison
Poison
Poison

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