My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblins Minion Horde Hog Rider
Zap
Fire Spirit Goblins Minion Horde
Barbarian Barrel
Fire Spirit Goblins Knight
The Log
Fire Spirit Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Minion Horde
Royal Delivery
Fire Spirit Goblins Knight Minion Horde Mini P.E.K.K.A Hog Rider
Fireball
Minion Horde Hog Rider
Poison
Minion Horde
Lightning
Knight Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Knight Fireball Mini P.E.K.K.A Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Mini P.E.K.K.A
Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Goblins Knight Minion Horde Mini P.E.K.K.A
Knight
Hog Rider Fire Spirit Zap Minion Horde Fireball
Minion Horde
Zap Knight Hog Rider
Fireball
Zap Hog Rider Knight
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider
Hog Rider
Fire Spirit Goblins Zap Knight Fireball Minion Horde Mini P.E.K.K.A

Defense Synergies 3 11

Fire Spirit
Knight Zap Mini P.E.K.K.A
Goblins
Zap Knight Minion Horde
Zap
Fireball Mini P.E.K.K.A Fire Spirit Goblins Knight Minion Horde
Knight
Fire Spirit Goblins Zap Minion Horde Fireball Mini P.E.K.K.A
Minion Horde
Goblins Zap Knight
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Knight Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Goblins Zap Knight
Minion Horde Mini P.E.K.K.A Fire Spirit Goblins Knight
Minion Horde Mini P.E.K.K.A Goblins Knight
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Goblins Zap
Minion Horde Fire Spirit Zap Fireball
Zap Fireball
Minion Horde Mini P.E.K.K.A Goblins
Knight Fire Spirit Goblins Minion Horde Mini P.E.K.K.A
Goblins Minion Horde Zap Knight Fireball
Minion Horde Zap Fireball
Minion Horde Mini P.E.K.K.A Fire Spirit Zap Knight Fireball
Fire Spirit Fireball Goblins Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Zap Fireball Mini P.E.K.K.A
Minion Horde Goblins Knight Fireball Mini P.E.K.K.A
Fire Spirit Fireball Goblins Zap Knight Minion Horde
Zap Fire Spirit Knight Fireball
Mini P.E.K.K.A
Fire Spirit Goblins Knight Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A
Goblins Zap Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Minion Horde Fireball
Knight Minion Horde Mini P.E.K.K.A
Fire Spirit Fireball Zap Minion Horde
Mini P.E.K.K.A Goblins Knight Minion Horde Fireball
Mini P.E.K.K.A Knight Minion Horde
Zap Minion Horde Goblins Knight Fireball Mini P.E.K.K.A
Minion Horde
Knight Minion Horde Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Minion Horde Fireball
Minion Horde Fireball
Goblins Zap Knight Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Zap
Minion Horde Fireball
Knight Fireball
Fireball Fire Spirit Zap Minion Horde
Fireball Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Minion Horde Fireball Mini P.E.K.K.A
Zap Knight Minion Horde Fireball
Fireball Fire Spirit Zap
Fire Spirit Knight Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fire Spirit Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Knight Minion Horde Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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