My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Fire Spirit Goblins Three Musketeers Princess
Zap
Fire Spirit Goblins Three Musketeers Princess
Barbarian Barrel
Fire Spirit Goblins Three Musketeers Princess
The Log
Fire Spirit Goblins Mini P.E.K.K.A Three Musketeers Princess
Earthquake
Arrows
Fire Spirit Goblins Princess
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Three Musketeers Princess
Fireball
Three Musketeers Princess
Poison
Three Musketeers Princess
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Rage The Log Princess Mini P.E.K.K.A Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Rage The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Three Musketeers
Goblins
Giant
Mini P.E.K.K.A
Giant Fire Spirit Rage The Log Princess
Giant
Mini P.E.K.K.A Rage Fire Spirit Goblins Three Musketeers The Log Princess
Three Musketeers
Fire Spirit Giant Rage The Log
Rage
Giant Mini P.E.K.K.A Three Musketeers
The Log
Mini P.E.K.K.A Giant Three Musketeers Princess
Princess
Mini P.E.K.K.A Giant The Log

Defense Synergies 1 7

Fire Spirit
Mini P.E.K.K.A The Log
Goblins
The Log Princess
Mini P.E.K.K.A
The Log Fire Spirit Princess
Giant
Three Musketeers
The Log
Rage
The Log
Mini P.E.K.K.A Fire Spirit Goblins Three Musketeers Princess
Princess
Goblins Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Goblins Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers Fire Spirit Goblins
Mini P.E.K.K.A Three Musketeers Goblins
Mini P.E.K.K.A The Log Princess
The Log Fire Spirit Goblins
Three Musketeers Fire Spirit Princess
The Log
Mini P.E.K.K.A Three Musketeers Goblins Princess
Fire Spirit Goblins Mini P.E.K.K.A
Goblins The Log Princess
Three Musketeers Princess
Mini P.E.K.K.A Fire Spirit Three Musketeers The Log
Fire Spirit Three Musketeers Goblins Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Goblins Mini P.E.K.K.A
Fire Spirit Goblins Three Musketeers The Log
The Log Fire Spirit Princess
Mini P.E.K.K.A Three Musketeers
Fire Spirit Goblins Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Mini P.E.K.K.A The Log
Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers
Fire Spirit Three Musketeers Princess
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A
Goblins Mini P.E.K.K.A The Log
Three Musketeers
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Three Musketeers
Three Musketeers Princess
Goblins Mini P.E.K.K.A Three Musketeers The Log
Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Fire Spirit The Log
Fire Spirit Princess
Fire Spirit The Log Princess
The Log Fire Spirit Princess
The Log
Fire Spirit Goblins Mini P.E.K.K.A Three Musketeers
The Log Princess
Fire Spirit Princess
Fire Spirit Three Musketeers The Log Princess
Princess
Princess The Log
Three Musketeers The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Three Musketeers The Log Princess
Fire Spirit The Log Princess
The Log
Princess
The Log
The Log
The Log Fire Spirit Princess
The Log Princess
The Log Princess
The Log
Fire Spirit Princess
Mini P.E.K.K.A
The Log
Princess
The Log Princess
Fire Spirit Princess
Fire Spirit Three Musketeers Princess
The Log
Mini P.E.K.K.A Three Musketeers Princess
The Log Princess
Three Musketeers
The Log Princess
Princess
The Log Princess

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