My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Battle Ram
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Battle Ram
Zap
Fire Spirit Goblin Gang Minion Horde Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Battle Ram Wizard Executioner Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Battle Ram Wizard Executioner Electro Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Battle Ram Wizard Executioner Electro Wizard
Poison
Goblin Gang Minion Horde Wizard Executioner Electro Wizard
Lightning
Elite Barbarians Battle Ram Wizard Executioner Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Battle Ram Electro Wizard Minion Horde Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Battle Ram Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Battle Ram
Goblin Gang
Battle Ram
Minion Horde
Battle Ram
Elite Barbarians
Fire Spirit Battle Ram Wizard
Battle Ram
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Wizard
Elite Barbarians
Executioner
Electro Wizard
Battle Ram

Defense Synergies 0 4

Fire Spirit
Electro Wizard
Goblin Gang
Electro Wizard
Minion Horde
Elite Barbarians
Wizard
Battle Ram
Wizard
Elite Barbarians Electro Wizard
Executioner
Electro Wizard
Fire Spirit Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Electro Wizard
Minion Horde Elite Barbarians Goblin Gang Executioner Electro Wizard
Goblin Gang Minion Horde Fire Spirit Elite Barbarians Executioner Electro Wizard
Minion Horde Elite Barbarians Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Fire Spirit Executioner Electro Wizard
Minion Horde Electro Wizard Fire Spirit Goblin Gang Wizard Executioner
Electro Wizard
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Minion Horde Electro Wizard
Goblin Gang Minion Horde Executioner Electro Wizard Wizard
Minion Horde Executioner Goblin Gang Wizard Electro Wizard
Minion Horde Fire Spirit Goblin Gang Elite Barbarians Wizard Electro Wizard
Fire Spirit Wizard Executioner Goblin Gang Minion Horde Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Elite Barbarians Electro Wizard
Minion Horde Wizard Goblin Gang Elite Barbarians Executioner Electro Wizard
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Wizard Executioner Electro Wizard
Wizard Executioner Fire Spirit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Fire Spirit Minion Horde Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Wizard Executioner
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Executioner
Fire Spirit Wizard Executioner Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians
Minion Horde Electro Wizard Elite Barbarians
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Wizard Executioner
Wizard Minion Horde Executioner
Goblin Gang Elite Barbarians Electro Wizard Minion Horde Executioner
Executioner Minion Horde Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner Electro Wizard
Minion Horde
Wizard Executioner Fire Spirit Minion Horde
Wizard Executioner Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard Executioner
Fire Spirit Wizard Executioner
Wizard
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Minion Horde Wizard Electro Wizard
Fire Spirit Wizard Executioner
Fire Spirit Elite Barbarians Executioner
Minion Horde
Elite Barbarians
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Minion Horde
Fire Spirit Wizard Executioner Electro Wizard
Fire Spirit Wizard
Minion Horde
Wizard
Minion Horde
Fire Spirit Wizard Executioner
Minion Horde
Wizard Executioner Electro Wizard
Wizard
Elite Barbarians Fire Spirit Minion Horde Wizard Executioner Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Wizard Executioner Electro Wizard
Goblin Gang Minion Horde Wizard Executioner Electro Wizard
Wizard Executioner
Minion Horde Elite Barbarians Executioner
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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