My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Witch
Zap
Fire Spirit Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Wizard Goblin Barrel Witch Giant Skeleton
The Log
Fire Spirit Goblin Gang Elite Barbarians Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Fire Spirit Goblin Gang Goblin Barrel Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel Witch
Poison
Goblin Gang Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Goblin Barrel Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Giant Skeleton
Elite Barbarians
Fire Spirit Wizard The Log
Wizard
Elite Barbarians Giant Skeleton
Goblin Barrel
Goblin Gang Fire Spirit Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Wizard Goblin Barrel Witch The Log
The Log
Elite Barbarians Giant Skeleton

Defense Synergies 0 11

Fire Spirit
Giant Skeleton The Log
Goblin Gang
Giant Skeleton The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Giant Skeleton The Log
Goblin Barrel
Witch
Giant Skeleton The Log
Giant Skeleton
Fire Spirit Goblin Gang Wizard Witch The Log
The Log
Fire Spirit Goblin Gang Elite Barbarians Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Goblin Gang Witch The Log
Goblin Gang Witch Fire Spirit Elite Barbarians Giant Skeleton
Elite Barbarians Witch Goblin Gang
Elite Barbarians Giant Skeleton The Log
Goblin Gang The Log Fire Spirit
Fire Spirit Goblin Gang Wizard Witch
Giant Skeleton The Log
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Giant Skeleton
Goblin Gang Witch Wizard Giant Skeleton The Log
Goblin Gang Wizard Witch
Fire Spirit Goblin Gang Elite Barbarians Wizard Witch Giant Skeleton The Log
Fire Spirit Wizard Goblin Gang Witch The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Wizard Goblin Gang Elite Barbarians Witch
Fire Spirit Goblin Gang Elite Barbarians Wizard Witch The Log
Wizard Witch The Log Fire Spirit Giant Skeleton
Elite Barbarians
Goblin Gang Wizard Fire Spirit Elite Barbarians Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch Giant Skeleton
Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Giant Skeleton Elite Barbarians Witch The Log
Goblin Gang Giant Skeleton Elite Barbarians The Log
Giant Skeleton Goblin Gang Elite Barbarians Witch
Fire Spirit Wizard Goblin Gang Witch
Goblin Gang Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Witch The Log
Witch Goblin Gang
Elite Barbarians Witch Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Elite Barbarians Witch Giant Skeleton The Log
Elite Barbarians Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Goblin Gang Elite Barbarians
Wizard The Log
Fire Spirit Wizard
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
Wizard Witch The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Elite Barbarians Fire Spirit Wizard Witch
Wizard Witch
Elite Barbarians
Wizard The Log
Giant Skeleton
Wizard The Log
Fire Spirit Goblin Gang Witch
Fire Spirit Wizard Witch
The Log
Goblin Gang Wizard
The Log Wizard
Giant Skeleton
Elite Barbarians
Goblin Gang Elite Barbarians Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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