My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin
Zap
Fire Spirit Goblin Gang Dart Goblin
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Dart Goblin Tornado Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Dart Goblin

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Goblin Gang
Dart Goblin
Elite Barbarians
Fire Spirit Dart Goblin The Log Mega Knight
Dart Goblin
Goblin Gang Elite Barbarians The Log Mega Knight
Tornado
The Log Mega Knight
The Log
Elite Barbarians Dart Goblin Tornado Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Tornado The Log Electro Wizard

Defense Synergies 0 19

Fire Spirit
Tornado The Log Electro Wizard
Goblin Gang
Dart Goblin The Log Electro Wizard
Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Goblin Gang Elite Barbarians Tornado The Log Electro Wizard Mega Knight
Tornado
Fire Spirit Dart Goblin The Log Electro Wizard Mega Knight
The Log
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Tornado Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Goblin Gang Dart Goblin Tornado The Log Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Elite Barbarians Goblin Gang Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang Tornado Mega Knight Fire Spirit Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Goblin Gang Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Tornado The Log Mega Knight
Goblin Gang Tornado The Log Fire Spirit Dart Goblin Electro Wizard Mega Knight
Dart Goblin Tornado Electro Wizard Fire Spirit Goblin Gang
Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Fire Spirit Dart Goblin Electro Wizard Mega Knight
Goblin Gang Dart Goblin Electro Wizard Tornado The Log Mega Knight
Goblin Gang Dart Goblin Tornado Electro Wizard
Mega Knight Fire Spirit Goblin Gang Elite Barbarians The Log Electro Wizard
Fire Spirit Mega Knight Goblin Gang Dart Goblin Tornado The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard Mega Knight
Tornado Goblin Gang Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Elite Barbarians Tornado Electro Wizard
Fire Spirit Mega Knight Goblin Gang Elite Barbarians Dart Goblin Tornado The Log Electro Wizard
Tornado The Log Fire Spirit Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Tornado Electro Wizard
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians The Log Mega Knight
Goblin Gang Mega Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Mega Knight Elite Barbarians Tornado The Log Electro Wizard
Goblin Gang Elite Barbarians Mega Knight
Fire Spirit Goblin Gang Dart Goblin Tornado Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Tornado The Log
Goblin Gang Dart Goblin
Mega Knight Elite Barbarians Dart Goblin
Mega Knight Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Dart Goblin Tornado The Log
Mega Knight Elite Barbarians Dart Goblin The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log Mega Knight
Fire Spirit Dart Goblin Tornado
Fire Spirit Dart Goblin Tornado The Log
The Log Fire Spirit Dart Goblin Tornado
The Log Dart Goblin Tornado
Fire Spirit Goblin Gang Elite Barbarians Tornado Electro Wizard
Dart Goblin Tornado The Log Electro Wizard
Fire Spirit Dart Goblin Tornado
Fire Spirit Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Tornado
Fire Spirit Dart Goblin The Log Electro Wizard Mega Knight
Fire Spirit Dart Goblin Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Mega Knight
The Log Dart Goblin Tornado Electro Wizard
Tornado The Log Mega Knight
Dart Goblin Tornado The Log
Elite Barbarians Fire Spirit Dart Goblin Tornado Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Fire Spirit Goblin Gang Dart Goblin
Fire Spirit Dart Goblin Tornado Electro Wizard
The Log
Goblin Gang Dart Goblin Electro Wizard Mega Knight
The Log Dart Goblin
Tornado
Elite Barbarians Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Dart Goblin Tornado The Log Electro Wizard
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado The Log Electro Wizard Mega Knight

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