My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince Bandit
Giant Snowball
Fire Spirit Goblin Gang Battle Ram
Zap
Fire Spirit Goblin Gang Battle Ram Dark Prince Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Battle Ram Dark Prince Bandit Electro Wizard
The Log
Fire Spirit Goblin Gang Battle Ram Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Battle Ram Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Valkyrie Battle Ram Dark Prince Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Bandit Valkyrie Battle Ram Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Bandit Valkyrie

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Battle Ram Dark Prince Bandit
Goblin Gang
Valkyrie Battle Ram Dark Prince P.E.K.K.A Bandit
Valkyrie
Fire Spirit Goblin Gang Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard
Battle Ram
Bandit Fire Spirit Goblin Gang Valkyrie P.E.K.K.A Electro Wizard
Dark Prince
Fire Spirit Goblin Gang Valkyrie Bandit Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard Goblin Gang Valkyrie Battle Ram
Bandit
Battle Ram Fire Spirit Goblin Gang Valkyrie Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Dark Prince Bandit

Defense Synergies 0 15

Fire Spirit
Valkyrie P.E.K.K.A Electro Wizard
Goblin Gang
Valkyrie Dark Prince P.E.K.K.A Bandit Electro Wizard
Valkyrie
Fire Spirit Goblin Gang P.E.K.K.A Bandit Electro Wizard
Battle Ram
Dark Prince
Goblin Gang Bandit Electro Wizard
P.E.K.K.A
Fire Spirit Goblin Gang Valkyrie Electro Wizard
Bandit
Goblin Gang Valkyrie Dark Prince Electro Wizard
Electro Wizard
Fire Spirit Goblin Gang Valkyrie Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Dark Prince Bandit Electro Wizard
Goblin Gang P.E.K.K.A Fire Spirit Valkyrie Dark Prince Bandit Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince P.E.K.K.A
Goblin Gang Fire Spirit Valkyrie Dark Prince Bandit Electro Wizard
Electro Wizard Fire Spirit Goblin Gang
Valkyrie P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Valkyrie Dark Prince Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Dark Prince Bandit
Goblin Gang Electro Wizard
P.E.K.K.A Fire Spirit Goblin Gang Valkyrie Dark Prince Bandit Electro Wizard
Fire Spirit Valkyrie Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Goblin Gang Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Fire Spirit Goblin Gang Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Fire Spirit Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Dark Prince Fire Spirit P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Bandit Valkyrie Dark Prince Electro Wizard
Goblin Gang Valkyrie Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Dark Prince Bandit
Fire Spirit Goblin Gang Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Electro Wizard Valkyrie Dark Prince Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Valkyrie Bandit
Valkyrie
Goblin Gang Electro Wizard Valkyrie Dark Prince P.E.K.K.A
Valkyrie Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie Dark Prince
Fire Spirit Valkyrie Dark Prince
Fire Spirit
Fire Spirit
Fire Spirit
Bandit
Fire Spirit Goblin Gang Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Fire Spirit
Fire Spirit Bandit
Bandit
Bandit
Bandit
Fire Spirit Dark Prince Bandit Electro Wizard
Fire Spirit Valkyrie
Fire Spirit Valkyrie Dark Prince
Bandit Electro Wizard
Bandit
Bandit
Fire Spirit Electro Wizard
Electro Wizard
Bandit
Electro Wizard
P.E.K.K.A
Electro Wizard Fire Spirit Goblin Gang Dark Prince Bandit
Fire Spirit Electro Wizard
Goblin Gang Valkyrie Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Goblin Gang Electro Wizard
Electro Wizard
Dark Prince Bandit Electro Wizard

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