My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Witch Ram Rider
Zap
Fire Spirit Goblin Gang Witch Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Witch
The Log
Fire Spirit Goblin Gang Witch Ram Rider
Earthquake
Goblin Gang Tesla Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Witch Ram Rider
Fireball
Goblin Gang Tesla Witch Ram Rider
Poison
Goblin Gang Witch
Lightning
Tesla Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Tesla Poison Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Goblin Gang Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ram Rider
Goblin Gang
Mirror
Tesla
Mirror
Goblin Gang Poison Ram Rider
Poison
Mirror Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Ram Rider
Fire Spirit Mirror Poison Witch Mega Knight
Mega Knight
Poison Witch Ram Rider

Defense Synergies 2 6

Fire Spirit
Goblin Gang
Tesla Mirror
Tesla
Goblin Gang Mirror Poison
Mirror
Tesla Goblin Gang Poison Mega Knight
Poison
Tesla Mirror Mega Knight
Witch
Mega Knight
Ram Rider
Mega Knight
Mirror Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ram Rider
Goblin Gang Tesla Witch Ram Rider Mega Knight
Goblin Gang Tesla Witch Ram Rider Mega Knight Fire Spirit
Tesla Witch Goblin Gang Ram Rider Mega Knight
Poison Mega Knight
Goblin Gang Fire Spirit Tesla Mega Knight
Tesla Ram Rider Fire Spirit Goblin Gang Poison Witch
Tesla Poison Ram Rider Mega Knight
Tesla Witch Goblin Gang
Goblin Gang Fire Spirit Tesla Mega Knight
Goblin Gang Poison Witch Tesla Ram Rider Mega Knight
Tesla Goblin Gang Poison Witch Ram Rider
Tesla Mega Knight Fire Spirit Goblin Gang Witch Ram Rider
Fire Spirit Mega Knight Goblin Gang Tesla Poison Witch
Goblin Gang Tesla Ram Rider Mega Knight
Goblin Gang Tesla Ram Rider Mega Knight
Tesla Mega Knight Goblin Gang Poison Witch
Fire Spirit Tesla Mega Knight Goblin Gang Witch Ram Rider
Poison Witch Fire Spirit Tesla Ram Rider Mega Knight
Tesla Ram Rider
Goblin Gang Mega Knight Fire Spirit Tesla Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Witch
Poison Goblin Gang Tesla Mega Knight
Goblin Gang Mega Knight Witch Ram Rider
Goblin Gang Mega Knight Tesla Ram Rider
Goblin Gang Tesla Witch Ram Rider Mega Knight
Fire Spirit Poison Goblin Gang Tesla Witch Ram Rider
Goblin Gang Tesla Witch Ram Rider
Mega Knight Tesla
Mega Knight Poison Witch
Witch Goblin Gang Tesla
Mega Knight Tesla Witch
Mega Knight Poison
Mega Knight Goblin Gang Tesla Witch Ram Rider
Tesla Witch Mega Knight
Goblin Gang Tesla Witch Poison
Poison Mega Knight Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ram Rider
Poison
Poison
Poison Fire Spirit Mega Knight
Poison Fire Spirit Witch Ram Rider
Fire Spirit Poison Witch
Poison Fire Spirit Ram Rider
Poison Ram Rider
Fire Spirit Goblin Gang Poison
Poison Ram Rider
Poison Fire Spirit
Poison Fire Spirit
Poison
Poison
Poison Witch
Poison Mega Knight
Poison
Fire Spirit Poison Mega Knight
Fire Spirit Poison Witch Mega Knight
Poison Mega Knight
Poison
Poison
Poison Fire Spirit Witch Mega Knight
Witch
Poison Witch Ram Rider
Poison Witch Ram Rider Mega Knight
Poison
Poison Fire Spirit Witch
Poison Witch
Poison Mega Knight
Poison
Mega Knight
Poison
Fire Spirit Goblin Gang Witch
Poison Fire Spirit Witch Ram Rider
Poison Goblin Gang Mega Knight
Poison
Poison
Mega Knight
Goblin Gang Poison Witch
Poison Witch
Poison Witch Mega Knight

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