My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Cannon Cart Graveyard
Giant Snowball
Fire Spirit Bomber Minions Goblin Gang Graveyard
Zap
Fire Spirit Bomber Minions Goblin Gang Cannon Cart Graveyard
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Cannon Cart Graveyard
The Log
Fire Spirit Bomber Goblin Gang Cannon Cart Graveyard
Earthquake
Bomber Goblin Gang Graveyard
Arrows
Fire Spirit Bomber Minions Goblin Gang Graveyard
Royal Delivery
Fire Spirit Bomber Minions Goblin Gang Cannon Cart Graveyard
Fireball
Bomber Minions Goblin Gang Cannon Cart
Poison
Bomber Minions Goblin Gang Graveyard
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Minions Goblin Gang Cannon Cart Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Minions

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Cannon Cart
Bomber
Minions Cannon Cart Graveyard Mega Knight
Arrows
Graveyard Cannon Cart Mega Knight
Minions
Mega Knight Bomber Cannon Cart Graveyard
Goblin Gang
Cannon Cart
Cannon Cart
Fire Spirit Bomber Arrows Minions Goblin Gang Graveyard
Graveyard
Arrows Bomber Minions Cannon Cart Mega Knight
Mega Knight
Minions Bomber Arrows Graveyard

Defense Synergies 1 4

Fire Spirit
Bomber
Arrows
Mega Knight Cannon Cart
Minions
Cannon Cart Mega Knight
Goblin Gang
Cannon Cart
Cannon Cart
Arrows Minions Goblin Gang
Graveyard
Mega Knight
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Minions
Bomber Minions Goblin Gang Cannon Cart Mega Knight
Goblin Gang Mega Knight Fire Spirit Bomber Minions Cannon Cart
Bomber Minions Goblin Gang Cannon Cart Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Fire Spirit Bomber Minions Cannon Cart Mega Knight
Minions Fire Spirit Arrows Goblin Gang
Arrows Cannon Cart Mega Knight
Minions Goblin Gang
Goblin Gang Fire Spirit Bomber Cannon Cart Mega Knight
Minions Goblin Gang Bomber Arrows Cannon Cart Mega Knight
Arrows Minions Goblin Gang
Mega Knight Fire Spirit Bomber Minions Goblin Gang Cannon Cart
Fire Spirit Bomber Mega Knight Arrows Minions Goblin Gang Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Goblin Gang Mega Knight
Mega Knight Bomber Arrows Minions Goblin Gang Cannon Cart
Fire Spirit Arrows Mega Knight Bomber Minions Goblin Gang Cannon Cart
Arrows Fire Spirit Bomber Minions Cannon Cart Mega Knight
Cannon Cart
Bomber Goblin Gang Mega Knight Fire Spirit Arrows Minions Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Cannon Cart
Bomber Arrows Goblin Gang Cannon Cart Mega Knight
Goblin Gang Mega Knight Minions Cannon Cart
Goblin Gang Mega Knight Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Fire Spirit Arrows Minions Goblin Gang
Goblin Gang Minions Cannon Cart
Mega Knight Cannon Cart
Mega Knight Minions Cannon Cart
Goblin Gang
Mega Knight Minions Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight Goblin Gang
Bomber Cannon Cart Mega Knight
Goblin Gang Bomber Minions Cannon Cart
Arrows Minions Mega Knight Bomber Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Cannon Cart
Cannon Cart Arrows
Bomber Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Minions
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions Goblin Gang
Arrows Cannon Cart
Fire Spirit Arrows
Fire Spirit Cannon Cart
Arrows Minions Cannon Cart
Arrows Cannon Cart
Bomber Arrows Cannon Cart
Arrows Cannon Cart Mega Knight
Arrows
Bomber Minions
Fire Spirit Bomber Arrows Mega Knight
Fire Spirit Bomber Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows Cannon Cart
Arrows Fire Spirit Bomber Mega Knight
Arrows
Arrows Mega Knight
Arrows
Fire Spirit Arrows
Minions
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Minions Goblin Gang Cannon Cart
Fire Spirit Arrows
Arrows
Goblin Gang Cannon Cart Mega Knight
Arrows Bomber
Arrows
Cannon Cart Mega Knight
Minions Goblin Gang
Cannon Cart Mega Knight

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