My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Balloon
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Skeleton Army Balloon
Zap
Fire Spirit Goblin Gang Minion Horde Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Skeleton Army
The Log
Fire Spirit Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Wizard Skeleton Army Balloon
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Balloon
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Army Freeze Minion Horde Wizard Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Skeleton Army Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Goblin Gang
Balloon
Minion Horde
Freeze
Wizard
Balloon
Skeleton Army
Freeze
Balloon Minion Horde
Balloon
Freeze Fire Spirit Goblin Gang Wizard
Lightning

Defense Synergies 0 5

Fire Spirit
Goblin Gang
Skeleton Army
Minion Horde
Freeze
Wizard
Skeleton Army Freeze
Skeleton Army
Goblin Gang Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Minion Horde Skeleton Army Goblin Gang
Goblin Gang Minion Horde Skeleton Army Fire Spirit Freeze Lightning
Minion Horde Skeleton Army Goblin Gang
Lightning Skeleton Army
Goblin Gang Skeleton Army Freeze Fire Spirit
Minion Horde Lightning Fire Spirit Goblin Gang Wizard Freeze
Lightning
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Minion Horde
Goblin Gang Minion Horde Skeleton Army Wizard Freeze
Minion Horde Goblin Gang Wizard
Minion Horde Skeleton Army Fire Spirit Goblin Gang Wizard Freeze Lightning
Fire Spirit Wizard Skeleton Army Goblin Gang Minion Horde Freeze
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Freeze Lightning
Minion Horde Wizard Goblin Gang Skeleton Army
Fire Spirit Goblin Gang Minion Horde Wizard Skeleton Army
Wizard Freeze Fire Spirit
Goblin Gang Wizard Skeleton Army Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Wizard Lightning
Goblin Gang Skeleton Army Minion Horde Lightning
Goblin Gang Skeleton Army Lightning Minion Horde
Goblin Gang Minion Horde Skeleton Army
Fire Spirit Wizard Goblin Gang Minion Horde Freeze
Goblin Gang Skeleton Army Minion Horde Lightning
Minion Horde Skeleton Army
Minion Horde Freeze Lightning Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Skeleton Army Lightning
Skeleton Army Lightning Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Goblin Gang Skeleton Army Minion Horde Freeze Lightning
Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Freeze
Lightning Minion Horde
Lightning Freeze
Wizard Fire Spirit Minion Horde
Wizard Fire Spirit Minion Horde Freeze
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard Freeze Lightning
Wizard Lightning
Lightning Fire Spirit Goblin Gang Minion Horde
Lightning Minion Horde Wizard
Lightning Fire Spirit Wizard
Lightning Fire Spirit
Lightning Minion Horde Freeze
Lightning
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Freeze
Minion Horde Lightning
Lightning Fire Spirit Wizard
Lightning Fire Spirit Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Minion Horde
Freeze Fire Spirit Wizard
Minion Horde
Wizard Lightning
Lightning Wizard
Lightning
Lightning Fire Spirit Minion Horde Wizard
Lightning Minion Horde Wizard Freeze
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Minion Horde Freeze
Minion Horde
Wizard Lightning
Minion Horde Lightning Fire Spirit Goblin Gang Skeleton Army Freeze
Lightning Fire Spirit Wizard
Freeze
Lightning Goblin Gang Minion Horde Wizard
Wizard Lightning
Lightning
Minion Horde
Goblin Gang Minion Horde Freeze Lightning
Lightning
Lightning Freeze

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