My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Zap
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Skeleton Army
The Log
Fire Spirit Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Wizard Skeleton Army
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Gang Skeleton Army Fireball Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Goblin Gang Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Goblin Gang
Golem
Minion Horde
Rage Golem
Fireball
Golem
Wizard
Rage Golem
Rage
Minion Horde Wizard
Skeleton Army
Golem
Fireball Fire Spirit Goblin Gang Minion Horde Wizard

Defense Synergies 0 2

Fire Spirit
Goblin Gang
Skeleton Army
Minion Horde
Fireball
Wizard
Skeleton Army
Rage
Skeleton Army
Goblin Gang Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Skeleton Army Goblin Gang
Goblin Gang Minion Horde Skeleton Army Fire Spirit
Minion Horde Skeleton Army Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Fire Spirit
Minion Horde Fire Spirit Goblin Gang Fireball Wizard
Fireball
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Minion Horde
Goblin Gang Minion Horde Skeleton Army Fireball Wizard
Minion Horde Goblin Gang Fireball Wizard
Minion Horde Skeleton Army Fire Spirit Goblin Gang Fireball Wizard
Fire Spirit Fireball Wizard Skeleton Army Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Fireball
Minion Horde Wizard Goblin Gang Fireball Skeleton Army
Fire Spirit Fireball Goblin Gang Minion Horde Wizard Skeleton Army
Wizard Fire Spirit Fireball
Goblin Gang Wizard Skeleton Army Fire Spirit Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Goblin Gang Wizard
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Skeleton Army Minion Horde Fireball
Goblin Gang Minion Horde Skeleton Army
Fire Spirit Fireball Wizard Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Skeleton Army Fireball
Skeleton Army Goblin Gang Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army
Goblin Gang Skeleton Army Minion Horde Fireball
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Fire Spirit Minion Horde
Fireball Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Goblin Gang Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fire Spirit Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fire Spirit Goblin Gang Fireball Skeleton Army
Fireball Fire Spirit Wizard
Fireball
Fireball Goblin Gang Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball

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