My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Witch
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Witch
The Log
Fire Spirit Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard Witch
Fireball
Goblin Gang Hog Rider Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Goblin Gang Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Goblin Gang
Hog Rider
Hog Rider
Fire Spirit Goblin Gang Rage The Log Wizard Witch Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Witch Wizard
Witch
Rage Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Witch The Log

Defense Synergies 0 7

Fire Spirit
The Log
Goblin Gang
The Log
Hog Rider
Wizard
The Log Mega Knight
Rage
Witch
The Log Mega Knight
The Log
Fire Spirit Goblin Gang Wizard Witch Mega Knight
Mega Knight
Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Goblin Gang Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Fire Spirit
Witch Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Fire Spirit Mega Knight
Fire Spirit Goblin Gang Wizard Witch
The Log Mega Knight
Witch Goblin Gang
Goblin Gang Fire Spirit Mega Knight
Goblin Gang Witch Wizard The Log Mega Knight
Goblin Gang Wizard Witch
Mega Knight Fire Spirit Goblin Gang Wizard Witch The Log
Fire Spirit Wizard Mega Knight Goblin Gang Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblin Gang Witch
Fire Spirit Mega Knight Goblin Gang Wizard Witch The Log
Wizard Witch The Log Fire Spirit Mega Knight
Goblin Gang Wizard Mega Knight Fire Spirit Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Witch The Log
Goblin Gang Mega Knight The Log
Goblin Gang Witch Mega Knight
Fire Spirit Wizard Goblin Gang Witch
Goblin Gang Witch
Mega Knight
Mega Knight Witch The Log
Witch Goblin Gang
Mega Knight Witch
Mega Knight The Log
Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Witch The Log
Mega Knight Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Goblin Gang
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Fire Spirit Wizard The Log Mega Knight
Fire Spirit Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Fire Spirit Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Fire Spirit Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Fire Spirit Goblin Gang Witch
Fire Spirit Wizard Witch
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang Witch The Log
Witch
Witch The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: