My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Lumberjack
Zap
Fire Spirit Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Lumberjack
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Hog Rider Lumberjack Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Hog Rider Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Lumberjack
Goblin Gang
Hog Rider
Hog Rider
Fire Spirit Goblin Gang Wizard Rocket Lumberjack Mega Knight
Inferno Tower
Wizard
Hog Rider Lumberjack Mega Knight
Rocket
Hog Rider
Lumberjack
Fire Spirit Hog Rider Wizard Mega Knight
Mega Knight
Hog Rider Wizard Lumberjack

Defense Synergies 1 6

Fire Spirit
Inferno Tower
Goblin Gang
Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Goblin Gang Fire Spirit Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Rocket
Lumberjack
Goblin Gang Inferno Tower Wizard
Mega Knight
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Inferno Tower Lumberjack Goblin Gang Mega Knight
Goblin Gang Inferno Tower Rocket Lumberjack Mega Knight Fire Spirit
Inferno Tower Lumberjack Goblin Gang Mega Knight
Rocket Lumberjack Mega Knight
Goblin Gang Fire Spirit Lumberjack Mega Knight
Inferno Tower Rocket Fire Spirit Goblin Gang Wizard
Rocket Inferno Tower Mega Knight
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Fire Spirit Inferno Tower Lumberjack Mega Knight
Goblin Gang Wizard Lumberjack Mega Knight
Inferno Tower Goblin Gang Wizard
Inferno Tower Lumberjack Mega Knight Fire Spirit Goblin Gang Wizard Rocket
Fire Spirit Wizard Rocket Mega Knight Goblin Gang Lumberjack
Inferno Tower Goblin Gang Lumberjack Mega Knight
Inferno Tower Rocket Goblin Gang Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Inferno Tower Lumberjack
Fire Spirit Mega Knight Goblin Gang Wizard Lumberjack
Wizard Fire Spirit Lumberjack Mega Knight
Inferno Tower Lumberjack
Goblin Gang Wizard Mega Knight Fire Spirit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Inferno Tower
Goblin Gang Wizard Rocket Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Inferno Tower Rocket
Goblin Gang Rocket Lumberjack Mega Knight Inferno Tower
Inferno Tower Goblin Gang Lumberjack Mega Knight
Fire Spirit Wizard Rocket Goblin Gang
Goblin Gang Rocket Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Rocket Mega Knight Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Inferno Tower Lumberjack
Rocket Mega Knight
Rocket Mega Knight Goblin Gang Inferno Tower Wizard Lumberjack
Wizard Mega Knight
Goblin Gang Inferno Tower Rocket Lumberjack
Mega Knight Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket Fire Spirit Mega Knight
Wizard Fire Spirit Rocket
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Goblin Gang Lumberjack
Rocket Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Fire Spirit Wizard Mega Knight
Rocket Fire Spirit Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Fire Spirit Wizard Mega Knight
Wizard
Wizard Mega Knight
Rocket
Fire Spirit Wizard
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Wizard
Goblin Gang Wizard Rocket Lumberjack Mega Knight
Wizard
Rocket
Mega Knight
Goblin Gang Rocket
Rocket
Rocket Mega Knight

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