My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Furnace
Zap
Fire Spirit Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Wizard Giant Skeleton
The Log
Fire Spirit Goblin Gang Furnace Giant Skeleton
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblin Gang Wizard Giant Skeleton
Fireball
Goblin Gang Furnace Wizard
Poison
Goblin Gang Furnace Wizard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Tornado Furnace Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Gang Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Giant Skeleton
Goblin Gang
Mirror Giant Skeleton
Furnace
Fire Spirit Mirror Giant Skeleton
Wizard
Tornado Giant Skeleton
Rocket
Tornado Mirror
Mirror
Goblin Gang Furnace Rocket Tornado Giant Skeleton
Tornado
Wizard Rocket Mirror Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Furnace Wizard Mirror Tornado

Defense Synergies 4 8

Fire Spirit
Tornado Giant Skeleton
Goblin Gang
Furnace Mirror Giant Skeleton
Furnace
Mirror Goblin Gang Tornado
Wizard
Tornado Giant Skeleton
Rocket
Tornado
Mirror
Furnace Tornado Goblin Gang
Tornado
Wizard Rocket Mirror Fire Spirit Furnace Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Goblin Gang Furnace
Goblin Gang Furnace Rocket Tornado Fire Spirit Giant Skeleton
Goblin Gang Furnace
Rocket Tornado Giant Skeleton
Goblin Gang Tornado Fire Spirit Furnace
Furnace Rocket Tornado Fire Spirit Goblin Gang Wizard
Rocket Giant Skeleton
Goblin Gang Furnace Tornado
Goblin Gang Tornado Fire Spirit Giant Skeleton
Goblin Gang Furnace Wizard Tornado Giant Skeleton
Goblin Gang Furnace Wizard Tornado
Furnace Fire Spirit Goblin Gang Wizard Rocket Giant Skeleton
Fire Spirit Wizard Rocket Goblin Gang Furnace Tornado
Goblin Gang Furnace
Rocket Tornado Goblin Gang Furnace
Wizard Goblin Gang Furnace Tornado
Fire Spirit Goblin Gang Furnace Wizard Tornado
Furnace Wizard Tornado Fire Spirit Giant Skeleton
Tornado
Goblin Gang Wizard Fire Spirit Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Giant Skeleton
Goblin Gang Wizard Rocket
Goblin Gang Giant Skeleton Furnace Rocket
Goblin Gang Rocket Giant Skeleton Tornado
Giant Skeleton Goblin Gang
Fire Spirit Furnace Wizard Rocket Goblin Gang Tornado
Goblin Gang Rocket Furnace Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Tornado
Goblin Gang
Giant Skeleton
Rocket Tornado Giant Skeleton
Rocket Giant Skeleton Goblin Gang Wizard
Wizard Furnace
Goblin Gang Furnace Rocket Tornado Giant Skeleton
Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Fire Spirit Furnace
Wizard Fire Spirit Furnace Rocket Tornado
Fire Spirit Furnace Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Rocket Fire Spirit Goblin Gang Tornado
Rocket Wizard Tornado
Fire Spirit Wizard Rocket Tornado
Rocket Fire Spirit
Rocket
Furnace
Rocket Furnace Wizard
Furnace Wizard Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Wizard Tornado
Rocket Giant Skeleton
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Furnace Wizard
Wizard Tornado
Wizard Tornado
Rocket Tornado
Fire Spirit Furnace Wizard Tornado
Rocket Wizard
Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Wizard Tornado
Goblin Gang Wizard Rocket
Wizard
Rocket Tornado Giant Skeleton
Goblin Gang Rocket Tornado Giant Skeleton
Rocket Tornado
Rocket Tornado Giant Skeleton

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