My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Wizard
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Goblin Gang Tornado Fireball Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Mirror
Fireball
Mirror Tornado The Log
Valkyrie
Fire Spirit Goblin Gang Wizard Tornado
Wizard
Tornado Valkyrie
Mirror
Fireball The Log Goblin Gang Tornado
Tornado
Fireball Wizard Valkyrie Mirror The Log
The Log
Mirror Fireball Tornado

Defense Synergies 5 14

Fire Spirit
Valkyrie Tornado The Log
Goblin Gang
Valkyrie Mirror The Log
Fireball
Mirror Tornado The Log Valkyrie
Valkyrie
Fire Spirit Goblin Gang Fireball Wizard Mirror Tornado The Log
Wizard
Tornado Valkyrie The Log
Mirror
Fireball Tornado Goblin Gang Valkyrie The Log
Tornado
Fireball Wizard Mirror Fire Spirit Valkyrie The Log
The Log
Fireball Fire Spirit Goblin Gang Valkyrie Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log
Goblin Gang Tornado Fire Spirit Valkyrie
Goblin Gang Valkyrie
Fireball Valkyrie Tornado The Log
Goblin Gang Fireball Tornado The Log Fire Spirit Valkyrie
Tornado Fire Spirit Goblin Gang Fireball Wizard
Fireball Valkyrie The Log
Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Valkyrie
Goblin Gang Valkyrie Fireball Wizard Tornado The Log
Goblin Gang Fireball Wizard Tornado
Fire Spirit Goblin Gang Fireball Valkyrie Wizard The Log
Fire Spirit Fireball Valkyrie Wizard Goblin Gang Tornado The Log
Goblin Gang
Tornado Goblin Gang Fireball The Log
Wizard Goblin Gang Fireball Valkyrie Tornado
Fire Spirit Fireball Goblin Gang Valkyrie Wizard Tornado The Log
Valkyrie Wizard Tornado The Log Fire Spirit Fireball
Tornado
Goblin Gang Valkyrie Wizard Fire Spirit Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Fireball Tornado The Log
Goblin Gang Valkyrie
Fire Spirit Fireball Wizard Goblin Gang Tornado
Goblin Gang Fireball Valkyrie
Valkyrie
Fireball Valkyrie Tornado The Log
Goblin Gang
Valkyrie
Fireball Valkyrie Tornado The Log
Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Fireball Valkyrie Tornado The Log
Valkyrie Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Fire Spirit Valkyrie The Log
Fireball Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado The Log
Fireball The Log Fire Spirit Wizard Tornado
Fireball The Log Wizard Tornado
Fire Spirit Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado The Log
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Valkyrie Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fire Spirit Fireball Valkyrie Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fire Spirit Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Wizard Tornado
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
The Log Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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