My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Goblin Barrel Skeleton Army Balloon
Giant Snowball
Fire Spirit Spear Goblins Minions Goblin Gang Goblin Barrel Skeleton Army Balloon
Zap
Fire Spirit Spear Goblins Minions Goblin Gang Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
The Log
Fire Spirit Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Minions Goblin Gang Goblin Barrel Skeleton Army Balloon
Fireball
Minions Goblin Gang Goblin Barrel Skeleton Army Balloon
Poison
Spear Goblins Minions Goblin Gang Skeleton Army Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Minions Goblin Gang Goblin Barrel Skeleton Army Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Balloon
Spear Goblins
Goblin Barrel Goblin Gang Balloon
Minions
Balloon
Goblin Gang
Goblin Barrel Spear Goblins Balloon
Goblin Barrel
Spear Goblins Goblin Gang Fire Spirit Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Fire Spirit Spear Goblins Minions Goblin Gang Goblin Barrel The Log
The Log
Balloon

Defense Synergies 0 10

Fire Spirit
Spear Goblins The Log
Spear Goblins
Fire Spirit Minions Goblin Gang Skeleton Army The Log
Minions
Spear Goblins The Log
Goblin Gang
Spear Goblins Skeleton Army The Log
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang The Log
Balloon
The Log
Fire Spirit Spear Goblins Minions Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log
Skeleton Army Minions Goblin Gang The Log
Goblin Gang Skeleton Army Fire Spirit Minions
Skeleton Army Minions Goblin Gang
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Fire Spirit Spear Goblins Minions
Minions Fire Spirit Spear Goblins Goblin Gang
The Log
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Spear Goblins
Minions Goblin Gang Skeleton Army Spear Goblins The Log
Minions Spear Goblins Goblin Gang
Skeleton Army Fire Spirit Minions Goblin Gang The Log
Fire Spirit Skeleton Army Minions Goblin Gang The Log
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang The Log
Minions Goblin Gang Skeleton Army
Fire Spirit Spear Goblins Minions Goblin Gang Skeleton Army The Log
The Log Fire Spirit Spear Goblins Minions
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins
Goblin Gang The Log
Goblin Gang Skeleton Army Spear Goblins Minions The Log
Goblin Gang Skeleton Army The Log
Goblin Gang Skeleton Army
Fire Spirit Minions Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Minions
Skeleton Army
Spear Goblins Minions Skeleton Army The Log
Goblin Gang Skeleton Army
Minions
Skeleton Army The Log
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Minions The Log
Minions The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit Spear Goblins Minions
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Goblin Gang
The Log
Fire Spirit
Fire Spirit The Log
Minions
The Log
Spear Goblins The Log
The Log
Minions
Fire Spirit The Log
Fire Spirit The Log
Minions The Log
The Log
The Log
The Log Fire Spirit
The Log
The Log
The Log
Fire Spirit
Minions
The Log
The Log
Fire Spirit Spear Goblins Minions Goblin Gang Skeleton Army
Fire Spirit
The Log
Goblin Gang
The Log
Minions Goblin Gang The Log
The Log

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