My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Minion Horde Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Balloon Miner
Giant Snowball
Fire Spirit Goblin Gang Barbarians Minion Horde Witch Balloon Miner
Zap
Fire Spirit Goblin Gang Minion Horde Witch Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Witch
The Log
Fire Spirit Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Fire Spirit Goblin Gang Minion Horde Witch
Royal Delivery
Fire Spirit Goblin Gang Barbarians Minion Horde Witch Balloon Miner
Fireball
Goblin Gang Barbarians Minion Horde Witch Balloon
Poison
Goblin Gang Barbarians Minion Horde Witch Balloon
Lightning
Witch Balloon
Rocket
Barbarians Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Miner Barbarians Minion Horde Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Miner Barbarians

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Balloon
Goblin Gang
Miner Giant Balloon
Barbarians
Balloon
Minion Horde
Miner Giant
Giant
Miner Fire Spirit Goblin Gang Minion Horde Witch Balloon
Witch
Giant Miner
Balloon
Miner Fire Spirit Goblin Gang Barbarians Giant
Miner
Fire Spirit Goblin Gang Minion Horde Giant Balloon Witch

Defense Synergies 0 3

Fire Spirit
Goblin Gang
Barbarians Miner
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians
Giant
Witch
Balloon
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Goblin Gang Witch
Goblin Gang Barbarians Minion Horde Witch Fire Spirit
Barbarians Minion Horde Witch Goblin Gang
Barbarians
Goblin Gang Fire Spirit
Minion Horde Fire Spirit Goblin Gang Witch
Barbarians
Barbarians Minion Horde Witch Goblin Gang
Goblin Gang Fire Spirit Barbarians Minion Horde Miner
Goblin Gang Barbarians Minion Horde Witch
Minion Horde Goblin Gang Witch
Barbarians Minion Horde Fire Spirit Goblin Gang Witch
Fire Spirit Goblin Gang Barbarians Minion Horde Witch
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang
Barbarians Minion Horde Goblin Gang Witch
Fire Spirit Goblin Gang Barbarians Minion Horde Witch
Witch Fire Spirit Barbarians
Barbarians
Goblin Gang Fire Spirit Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch
Goblin Gang Miner
Goblin Gang Barbarians Minion Horde Witch
Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Witch
Fire Spirit Goblin Gang Minion Horde Witch
Goblin Gang Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Barbarians Witch
Witch Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Witch
Barbarians
Barbarians Goblin Gang Minion Horde Witch
Barbarians Minion Horde Witch
Goblin Gang Barbarians Witch Minion Horde
Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Miner
Minion Horde Miner
Barbarians
Fire Spirit Minion Horde
Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Witch
Fire Spirit
Miner
Fire Spirit Goblin Gang Minion Horde
Miner Minion Horde
Fire Spirit
Fire Spirit Miner
Minion Horde
Minion Horde Witch
Minion Horde
Minion Horde
Fire Spirit
Fire Spirit Witch Miner
Minion Horde
Barbarians Minion Horde
Fire Spirit Witch
Minion Horde Witch
Miner Witch
Witch Miner
Miner
Fire Spirit Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde Miner
Minion Horde
Minion Horde
Minion Horde Fire Spirit Goblin Gang Barbarians Witch
Fire Spirit Witch
Miner Goblin Gang Minion Horde
Minion Horde
Goblin Gang Minion Horde Witch
Witch
Witch Miner

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