My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Barbarians Musketeer Skeleton Army
Zap
Fire Spirit Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Musketeer Wizard Skeleton Army Executioner
The Log
Fire Spirit Goblin Gang Barbarians Musketeer Skeleton Army
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Barbarians Musketeer Wizard Skeleton Army Executioner
Fireball
Goblin Gang Barbarians Musketeer Wizard Skeleton Army Executioner
Poison
Goblin Gang Barbarians Musketeer Wizard Skeleton Army Executioner
Lightning
Musketeer Wizard Executioner
Rocket
Barbarians Musketeer Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Army Fireball Musketeer Barbarians Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Skeleton Army Fireball

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Gang
Barbarians
Fireball
Musketeer
Wizard
Skeleton Army
Executioner

Defense Synergies 1 7

Fire Spirit
Goblin Gang
Musketeer Barbarians Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Fireball
Musketeer
Musketeer
Goblin Gang Fireball Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Goblin Gang Barbarians Musketeer Wizard Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Executioner
Barbarians Skeleton Army Goblin Gang Musketeer Executioner
Goblin Gang Barbarians Skeleton Army Fire Spirit Musketeer Executioner
Barbarians Skeleton Army Goblin Gang Musketeer
Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Fire Spirit Musketeer Executioner
Musketeer Fire Spirit Goblin Gang Fireball Wizard Executioner
Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Barbarians Musketeer
Goblin Gang Barbarians Skeleton Army Executioner Fireball Musketeer Wizard
Musketeer Executioner Goblin Gang Fireball Wizard
Barbarians Skeleton Army Fire Spirit Goblin Gang Fireball Musketeer Wizard
Fire Spirit Fireball Wizard Skeleton Army Executioner Goblin Gang Barbarians
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang Fireball
Barbarians Wizard Goblin Gang Fireball Musketeer Skeleton Army Executioner
Fire Spirit Fireball Goblin Gang Barbarians Musketeer Wizard Skeleton Army Executioner
Wizard Executioner Fire Spirit Barbarians Fireball Musketeer
Barbarians Musketeer
Goblin Gang Wizard Skeleton Army Fire Spirit Barbarians Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Fireball
Fireball Goblin Gang Musketeer Wizard Executioner
Goblin Gang Barbarians Skeleton Army Musketeer
Goblin Gang Skeleton Army Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer Skeleton Army Executioner
Fire Spirit Fireball Wizard Executioner Goblin Gang Musketeer
Goblin Gang Skeleton Army Barbarians Fireball Musketeer
Barbarians Skeleton Army
Barbarians Fireball Skeleton Army
Goblin Gang Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Goblin Gang Fireball Wizard Executioner
Wizard Barbarians Fireball Musketeer Skeleton Army Executioner
Goblin Gang Barbarians Skeleton Army Fireball Musketeer Executioner
Executioner Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Executioner
Fireball
Barbarians Fireball Musketeer
Fireball Wizard Executioner Fire Spirit
Fireball Wizard Executioner Fire Spirit Musketeer
Fire Spirit Musketeer Wizard Executioner
Fireball Fire Spirit Wizard Executioner
Fireball Wizard
Fire Spirit Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard
Fireball Fire Spirit Musketeer Wizard Executioner
Fire Spirit Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Executioner
Fireball Musketeer Wizard Executioner
Fireball
Fire Spirit Fireball Musketeer Wizard Executioner
Fire Spirit Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fire Spirit Fireball Wizard Executioner
Fireball Musketeer Wizard Executioner
Fireball Musketeer Wizard
Fireball Musketeer
Fire Spirit Fireball Musketeer Wizard Executioner
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fire Spirit Goblin Gang Barbarians Fireball Musketeer Skeleton Army
Fireball Fire Spirit Musketeer Wizard Executioner
Fireball
Fireball Goblin Gang Musketeer Wizard Executioner
Fireball Musketeer Wizard Executioner
Fireball
Musketeer Executioner
Goblin Gang Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner

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