My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Miner
Giant Snowball
Fire Spirit Bats Miner
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Elite Barbarians Magic Archer
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Miner Magic Archer
Fireball
Elite Barbarians Magic Archer
Poison
Bats Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Miner Magic Archer Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians Giant
Bats
Giant Miner Zap Elite Barbarians
Zap
Elite Barbarians Giant Miner Fire Spirit Bats Magic Archer
Elite Barbarians
Zap Fire Spirit Bats
Giant
Bats Zap Miner Fire Spirit Rocket Magic Archer
Rocket
Giant Miner
Miner
Fire Spirit Bats Zap Giant Rocket Magic Archer
Magic Archer
Zap Giant Miner

Defense Synergies 0 5

Fire Spirit
Zap
Bats
Zap
Zap
Fire Spirit Bats Elite Barbarians Miner Magic Archer
Elite Barbarians
Zap
Giant
Rocket
Miner
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
Elite Barbarians Bats Zap
Rocket Fire Spirit Bats Elite Barbarians
Elite Barbarians Bats
Elite Barbarians Rocket
Fire Spirit Bats Zap Magic Archer
Bats Rocket Fire Spirit Zap Magic Archer
Rocket Zap Magic Archer
Elite Barbarians
Elite Barbarians Fire Spirit Miner
Bats Zap Magic Archer
Bats Zap Magic Archer
Fire Spirit Bats Zap Elite Barbarians Rocket
Fire Spirit Rocket Bats Zap Magic Archer
Elite Barbarians
Rocket Zap Elite Barbarians
Bats Elite Barbarians
Fire Spirit Bats Zap Elite Barbarians Magic Archer
Zap Fire Spirit Bats Magic Archer
Elite Barbarians
Fire Spirit Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Rocket Miner Magic Archer
Bats Zap Elite Barbarians Rocket
Rocket Bats Zap Elite Barbarians
Elite Barbarians
Fire Spirit Rocket Bats Zap Magic Archer
Rocket Bats Elite Barbarians
Elite Barbarians
Zap Rocket Bats Elite Barbarians Magic Archer
Bats Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Rocket
Magic Archer
Elite Barbarians Bats Zap Rocket Magic Archer
Bats Zap Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Zap Miner Magic Archer
Rocket Miner Magic Archer
Rocket
Rocket Fire Spirit Zap Magic Archer
Fire Spirit Bats Zap Rocket Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Miner Zap
Rocket Fire Spirit Bats Elite Barbarians
Rocket Miner Zap Magic Archer
Fire Spirit Zap Rocket Magic Archer
Rocket Fire Spirit Elite Barbarians Miner Magic Archer
Rocket Magic Archer
Zap Elite Barbarians Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket
Bats Rocket
Rocket Fire Spirit Zap Magic Archer
Rocket Fire Spirit Zap Miner Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Magic Archer
Miner Zap Magic Archer
Zap Miner Magic Archer
Rocket Miner Zap Magic Archer
Elite Barbarians Fire Spirit Bats Zap Magic Archer
Zap Rocket Bats
Elite Barbarians
Zap Rocket Miner Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Zap Fire Spirit Bats Rocket Magic Archer
Rocket Fire Spirit Zap Magic Archer
Miner Rocket Magic Archer
Zap Magic Archer
Rocket Zap
Elite Barbarians
Zap Bats Elite Barbarians Rocket Magic Archer
Bats Zap Rocket Magic Archer
Zap Rocket Miner Magic Archer

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