My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Balloon
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Ice Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Balloon Ice Wizard
Fireball
Skeleton Army Balloon Ice Wizard
Poison
Skeleton Army Balloon Ice Wizard
Lightning
Valkyrie Balloon Ice Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Freeze Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Freeze Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Ice Wizard Fireball Valkyrie Freeze Poison Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Ice Wizard Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon
Fireball
Freeze
Valkyrie
Fire Spirit Balloon
Skeleton Army
Freeze
Balloon Fireball Poison
Poison
Freeze Balloon
Balloon
Valkyrie Freeze Fire Spirit Poison Ice Wizard
Ice Wizard
Balloon

Defense Synergies 0 9

Fire Spirit
Valkyrie
Fireball
Valkyrie Freeze Ice Wizard
Valkyrie
Fire Spirit Fireball Freeze Ice Wizard
Skeleton Army
Freeze Ice Wizard
Freeze
Fireball Valkyrie Skeleton Army
Poison
Ice Wizard
Balloon
Ice Wizard
Fireball Valkyrie Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army Valkyrie Ice Wizard
Skeleton Army Fire Spirit Valkyrie Freeze Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Poison
Fireball Skeleton Army Freeze Fire Spirit Valkyrie Ice Wizard
Fire Spirit Fireball Freeze Poison Ice Wizard
Fireball Valkyrie Poison
Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Valkyrie Ice Wizard
Valkyrie Skeleton Army Poison Ice Wizard Fireball Freeze
Fireball Poison Ice Wizard
Skeleton Army Fire Spirit Fireball Valkyrie Freeze Ice Wizard
Fire Spirit Fireball Valkyrie Skeleton Army Freeze Poison
Skeleton Army
Skeleton Army Fireball Freeze
Fireball Valkyrie Skeleton Army Poison
Fire Spirit Fireball Valkyrie Skeleton Army Ice Wizard
Valkyrie Freeze Poison Fire Spirit Fireball Ice Wizard
Valkyrie Skeleton Army Fire Spirit Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Poison Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army
Fire Spirit Fireball Poison Freeze Ice Wizard
Skeleton Army Fireball Valkyrie Ice Wizard
Valkyrie Skeleton Army
Freeze Fireball Valkyrie Skeleton Army Poison
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Poison
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Fireball Valkyrie Freeze Poison
Valkyrie Poison Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Freeze
Fireball Poison Ice Wizard
Fireball Poison
Fireball Valkyrie Freeze Poison
Fireball Poison Fire Spirit Valkyrie
Fireball Poison Fire Spirit Freeze Ice Wizard
Fire Spirit Poison
Fireball Poison Fire Spirit Freeze Ice Wizard
Fireball Poison
Fire Spirit Fireball Poison
Poison Fireball Valkyrie
Fireball Poison Fire Spirit
Poison Fire Spirit Fireball
Fireball Freeze Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Freeze Poison
Fire Spirit Fireball Poison
Fire Spirit Fireball Valkyrie Poison
Fireball Poison
Fireball Poison
Fireball Poison
Freeze Poison Fire Spirit Fireball Valkyrie Ice Wizard
Fireball Poison Ice Wizard
Fireball Poison
Fireball Poison
Poison Fire Spirit Fireball Ice Wizard
Fireball Freeze Poison
Fireball
Poison Fireball
Fireball Freeze Poison
Fireball Poison
Fire Spirit Fireball Skeleton Army Freeze
Fireball Poison Fire Spirit Ice Wizard
Freeze
Fireball
Fireball Poison Valkyrie
Fireball Poison
Fireball Poison
Fireball Freeze Poison
Fireball Poison
Poison Fireball Freeze

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