My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Sparky
Giant Snowball
Fire Spirit Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde Sparky
Barbarian Barrel
Fire Spirit Bomb Tower Giant Skeleton Sparky
The Log
Fire Spirit Hog Rider Giant Skeleton Sparky
Earthquake
Bomb Tower Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Hog Rider Giant Skeleton Sparky
Fireball
Minion Horde Bomb Tower Hog Rider Sparky
Poison
Minion Horde Bomb Tower Sparky
Lightning
Bomb Tower Sparky
Rocket
Minion Horde Bomb Tower Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Bomb Tower Hog Rider Freeze Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Bomb Tower Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton Sparky
Minion Horde
Hog Rider Freeze Giant Skeleton Sparky
Fireball
Hog Rider Freeze Sparky
Bomb Tower
Hog Rider
Fire Spirit Fireball Freeze Minion Horde Giant Skeleton
Freeze
Hog Rider Minion Horde Fireball
Giant Skeleton
Fire Spirit Minion Horde Hog Rider Sparky
Sparky
Fire Spirit Minion Horde Fireball Giant Skeleton

Defense Synergies 0 7

Fire Spirit
Giant Skeleton Sparky
Minion Horde
Freeze Sparky
Fireball
Bomb Tower Freeze
Bomb Tower
Fireball
Hog Rider
Freeze
Minion Horde Fireball Sparky
Giant Skeleton
Fire Spirit
Sparky
Fire Spirit Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Sparky
Minion Horde Bomb Tower Sparky
Minion Horde Bomb Tower Sparky Fire Spirit Freeze Giant Skeleton
Minion Horde Bomb Tower Sparky
Fireball Bomb Tower Giant Skeleton Sparky
Fireball Freeze Fire Spirit Bomb Tower
Minion Horde Fire Spirit Fireball Bomb Tower Freeze
Fireball Bomb Tower Giant Skeleton Sparky
Minion Horde Sparky Bomb Tower
Fire Spirit Minion Horde Giant Skeleton Sparky
Minion Horde Fireball Bomb Tower Freeze Giant Skeleton
Minion Horde Fireball
Minion Horde Bomb Tower Sparky Fire Spirit Fireball Freeze Giant Skeleton
Fire Spirit Fireball Bomb Tower Sparky Minion Horde Freeze
Sparky Minion Horde Bomb Tower
Minion Horde Bomb Tower Fireball Freeze Sparky
Minion Horde Bomb Tower Sparky Fireball
Fire Spirit Fireball Bomb Tower Minion Horde
Bomb Tower Freeze Fire Spirit Fireball Giant Skeleton
Sparky Bomb Tower
Fire Spirit Minion Horde Fireball Bomb Tower Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Sparky
Fireball Bomb Tower
Giant Skeleton Minion Horde Bomb Tower Sparky
Giant Skeleton Minion Horde Fireball Sparky
Giant Skeleton Minion Horde Sparky
Fire Spirit Fireball Minion Horde Bomb Tower Freeze
Sparky Minion Horde Fireball Bomb Tower Giant Skeleton
Giant Skeleton Minion Horde Bomb Tower Sparky
Minion Horde Freeze Giant Skeleton Fireball Bomb Tower Sparky
Minion Horde Sparky
Minion Horde Bomb Tower Giant Skeleton Sparky
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Bomb Tower Sparky
Minion Horde Fireball Bomb Tower Sparky
Sparky Minion Horde Fireball Bomb Tower Freeze Giant Skeleton
Minion Horde Fireball Bomb Tower Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze Giant Skeleton Sparky
Fireball
Minion Horde Fireball Giant Skeleton Sparky
Fireball Freeze Giant Skeleton Sparky
Fireball Fire Spirit Minion Horde Sparky
Fireball Fire Spirit Minion Horde Freeze
Fire Spirit Minion Horde Sparky
Fireball Fire Spirit Freeze
Fireball
Fire Spirit Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Fireball Fire Spirit
Fire Spirit Fireball Sparky
Minion Horde Fireball Freeze
Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Fireball Freeze Sparky
Minion Horde Sparky
Fire Spirit Fireball Sparky
Fire Spirit Fireball
Minion Horde Fireball Giant Skeleton Sparky
Fireball
Sparky
Minion Horde Fireball
Freeze Fire Spirit Fireball Sparky
Minion Horde
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fire Spirit Minion Horde Fireball Sparky
Minion Horde Fireball Freeze
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Freeze Sparky
Minion Horde Giant Skeleton Sparky
Fireball Sparky
Minion Horde Fire Spirit Fireball Freeze
Fireball Fire Spirit
Freeze
Fireball
Fireball Minion Horde Sparky
Fireball
Fireball Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Fireball Freeze Giant Skeleton Sparky
Fireball
Fireball Freeze Giant Skeleton Sparky

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