My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Barbarians Mega Minion Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Bomb Tower
The Log
Fire Spirit Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Bomb Tower Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Mega Minion Hog Rider
Fireball
Goblin Gang Barbarians Mega Minion Bomb Tower Hog Rider
Poison
Goblin Gang Barbarians Mega Minion Bomb Tower
Lightning
Mega Minion Bomb Tower
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Mega Minion Fireball Bomb Tower Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Mega Minion Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mega Minion
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Mega Minion
Fire Spirit Fireball
Fireball
Hog Rider Mega Minion Freeze
Bomb Tower
Hog Rider
Fire Spirit Goblin Gang Fireball Freeze Barbarians
Freeze
Hog Rider Fireball

Defense Synergies 0 6

Fire Spirit
Goblin Gang
Barbarians Bomb Tower
Barbarians
Goblin Gang
Mega Minion
Bomb Tower Freeze
Fireball
Bomb Tower Freeze
Bomb Tower
Goblin Gang Mega Minion Fireball
Hog Rider
Freeze
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Barbarians Bomb Tower Goblin Gang Mega Minion
Goblin Gang Barbarians Bomb Tower Fire Spirit Mega Minion Freeze
Barbarians Bomb Tower Goblin Gang Mega Minion
Barbarians Fireball Bomb Tower
Goblin Gang Fireball Freeze Fire Spirit Mega Minion Bomb Tower
Mega Minion Fire Spirit Goblin Gang Fireball Bomb Tower Freeze
Barbarians Fireball Bomb Tower
Barbarians Goblin Gang Bomb Tower
Goblin Gang Fire Spirit Barbarians
Goblin Gang Barbarians Mega Minion Fireball Bomb Tower Freeze
Mega Minion Goblin Gang Fireball
Barbarians Bomb Tower Fire Spirit Goblin Gang Fireball Freeze
Fire Spirit Fireball Bomb Tower Goblin Gang Barbarians Mega Minion Freeze
Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Goblin Gang Fireball Freeze
Barbarians Bomb Tower Goblin Gang Fireball
Fire Spirit Fireball Bomb Tower Goblin Gang Barbarians Mega Minion
Bomb Tower Freeze Fire Spirit Barbarians Mega Minion Fireball
Barbarians Bomb Tower
Goblin Gang Fire Spirit Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Mega Minion Bomb Tower
Goblin Gang Barbarians Bomb Tower
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Fire Spirit Fireball Goblin Gang Bomb Tower Freeze
Goblin Gang Barbarians Mega Minion Fireball Bomb Tower
Barbarians Bomb Tower
Freeze Barbarians Mega Minion Fireball Bomb Tower
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion Bomb Tower
Barbarians Fireball
Barbarians Goblin Gang Fireball Bomb Tower
Barbarians Fireball Bomb Tower
Goblin Gang Barbarians Mega Minion Fireball Bomb Tower Freeze
Barbarians Mega Minion Fireball Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Fire Spirit
Fireball Fire Spirit Mega Minion Freeze
Fire Spirit
Fireball Fire Spirit Freeze
Fireball
Fire Spirit Goblin Gang Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Fire Spirit Mega Minion Fireball
Fire Spirit Fireball
Fireball
Fireball
Barbarians Fireball
Freeze Fire Spirit Fireball
Mega Minion
Fireball
Fireball
Fireball
Fire Spirit Fireball
Mega Minion Fireball Freeze
Mega Minion Fireball
Fireball
Fireball Freeze
Fireball
Fire Spirit Goblin Gang Barbarians Fireball Freeze
Fireball Fire Spirit Mega Minion
Freeze
Fireball
Fireball Goblin Gang Mega Minion
Fireball
Fireball
Mega Minion
Goblin Gang Fireball Freeze
Fireball
Fireball Freeze

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