My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Baby Dragon Lumberjack
Zap
Fire Spirit Sparky
Barbarian Barrel
Fire Spirit Wizard Lumberjack Sparky
The Log
Fire Spirit Lumberjack Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Baby Dragon Lumberjack Sparky
Fireball
Wizard Baby Dragon Lumberjack Sparky
Poison
Wizard Sparky
Lightning
Wizard Baby Dragon Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Baby Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Fireball Baby Dragon Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Fire Spirit Fireball Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Lumberjack Sparky
Fireball
Mirror Baby Dragon Sparky Mega Knight
Wizard
Lumberjack Sparky Mega Knight
Mirror
Fireball Lumberjack Sparky
Baby Dragon
Fire Spirit Fireball Lumberjack Sparky Mega Knight
Lumberjack
Fire Spirit Wizard Mirror Baby Dragon Sparky Mega Knight
Sparky
Fire Spirit Fireball Wizard Mirror Baby Dragon Lumberjack
Mega Knight
Fireball Wizard Baby Dragon Lumberjack

Defense Synergies 1 10

Fire Spirit
Sparky
Fireball
Mirror Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Mirror
Fireball Lumberjack Sparky Mega Knight
Baby Dragon
Lumberjack Mega Knight
Lumberjack
Fireball Wizard Mirror Baby Dragon
Sparky
Fire Spirit Mirror
Mega Knight
Fireball Wizard Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Sparky
Lumberjack Sparky Mega Knight
Lumberjack Sparky Mega Knight Fire Spirit
Lumberjack Sparky Mega Knight
Fireball Lumberjack Sparky Mega Knight
Fireball Fire Spirit Baby Dragon Lumberjack Mega Knight
Fire Spirit Fireball Wizard Baby Dragon
Fireball Baby Dragon Sparky Mega Knight
Sparky Lumberjack
Fire Spirit Lumberjack Sparky Mega Knight
Fireball Wizard Baby Dragon Lumberjack Mega Knight
Fireball Wizard Baby Dragon
Lumberjack Sparky Mega Knight Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Sparky Mega Knight Baby Dragon Lumberjack
Sparky Lumberjack Mega Knight
Fireball Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Lumberjack
Fire Spirit Fireball Mega Knight Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Fire Spirit Fireball Lumberjack Mega Knight
Sparky Lumberjack
Wizard Mega Knight Fire Spirit Fireball Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Sparky
Fireball Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Sparky
Lumberjack Mega Knight Fireball Sparky
Lumberjack Sparky Mega Knight
Fire Spirit Fireball Wizard Baby Dragon
Sparky Fireball Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Fireball Baby Dragon Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Fireball
Mega Knight Fireball Wizard Lumberjack Sparky
Wizard Fireball Baby Dragon Sparky Mega Knight
Sparky Fireball Baby Dragon Lumberjack
Mega Knight Fireball Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Sparky
Fireball Wizard Fire Spirit Baby Dragon Sparky Mega Knight
Fireball Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon Sparky
Fireball Fire Spirit Wizard Baby Dragon
Fireball Wizard
Fire Spirit Fireball Lumberjack Sparky
Fireball Wizard Sparky
Fireball Fire Spirit Wizard Baby Dragon
Fire Spirit Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky Mega Knight
Fireball Sparky
Sparky
Fire Spirit Fireball Wizard Baby Dragon Sparky Mega Knight
Fire Spirit Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon Sparky Mega Knight
Fireball Wizard
Sparky
Fireball Baby Dragon
Fire Spirit Fireball Wizard Baby Dragon Sparky Mega Knight
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky Mega Knight
Fireball Baby Dragon Sparky
Fire Spirit Fireball Wizard Baby Dragon Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Wizard Sparky
Fire Spirit Fireball
Fireball Fire Spirit Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack Sparky Mega Knight
Fireball Wizard Baby Dragon
Fireball Sparky
Sparky Mega Knight
Fireball Baby Dragon Sparky
Fireball
Fireball Baby Dragon Sparky Mega Knight

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