My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Witch Balloon
Zap
Fire Spirit Witch Balloon
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch Electro Wizard
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Wizard Witch Balloon Electro Wizard
Fireball
Wizard Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Valkyrie Wizard Witch Balloon Electro Wizard
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Fireball Valkyrie Electro Wizard Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon
Fireball
Electro Wizard
Valkyrie
Fire Spirit Balloon Wizard Witch Electro Wizard
Wizard
Valkyrie Rage Balloon
Rage
Witch Balloon Wizard Electro Wizard
Witch
Rage Valkyrie
Balloon
Valkyrie Rage Fire Spirit Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Balloon

Defense Synergies 0 9

Fire Spirit
Valkyrie Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Fire Spirit Fireball Wizard Witch Electro Wizard
Wizard
Valkyrie Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Balloon
Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Valkyrie Witch Electro Wizard
Witch Fire Spirit Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Fireball Wizard Witch
Fireball Valkyrie Electro Wizard
Witch
Fire Spirit Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Fireball Wizard
Fireball Wizard Witch Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Witch Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Fireball Electro Wizard
Wizard Fireball Valkyrie Witch Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Fire Spirit Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Fire Spirit Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie Wizard
Valkyrie Witch Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie Witch
Fire Spirit Fireball Wizard Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Witch
Witch
Valkyrie Witch
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie
Valkyrie Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fire Spirit Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Fireball Witch
Fireball Fire Spirit Wizard Witch Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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