My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Fire Spirit Goblin Gang Battle Ram Witch
Zap
Fire Spirit Goblin Gang Battle Ram Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Battle Ram Wizard Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Battle Ram Wizard Witch
Fireball
Goblin Gang Elite Barbarians Battle Ram Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Elite Barbarians Battle Ram Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Battle Ram Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Fireball Battle Ram Fire Spirit Witch
Goblin Gang
Battle Ram
Elite Barbarians
Zap Fire Spirit Fireball Battle Ram Wizard
Fireball
Zap Elite Barbarians Battle Ram
Battle Ram
Zap Fire Spirit Goblin Gang Elite Barbarians Fireball Witch
Wizard
Elite Barbarians
Witch
Zap Battle Ram

Defense Synergies 1 5

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Elite Barbarians Witch
Goblin Gang
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Battle Ram
Wizard
Elite Barbarians
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Zap Goblin Gang Witch
Goblin Gang Witch Fire Spirit Elite Barbarians
Elite Barbarians Witch Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Zap
Fire Spirit Zap Goblin Gang Fireball Wizard Witch
Zap Fireball
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit
Goblin Gang Witch Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Witch
Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Wizard Witch
Fire Spirit Fireball Wizard Zap Goblin Gang Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Wizard Goblin Gang Elite Barbarians Fireball Witch
Fire Spirit Fireball Zap Goblin Gang Elite Barbarians Wizard Witch
Zap Wizard Witch Fire Spirit Fireball
Elite Barbarians
Goblin Gang Wizard Fire Spirit Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians Witch
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Witch
Fire Spirit Fireball Wizard Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Fireball Witch
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Witch Goblin Gang
Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Elite Barbarians Witch Zap Fireball
Zap Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Goblin Gang Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Goblin Gang Fireball Witch
Fireball Fire Spirit Zap Wizard Witch
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: