My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Zappies Lumberjack
Zap
Fire Spirit Zappies
Barbarian Barrel
Fire Spirit Zappies Wizard Lumberjack
The Log
Fire Spirit Hog Rider Zappies Lumberjack
Earthquake
Hog Rider Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Hog Rider Zappies Wizard Lumberjack
Fireball
Hog Rider Zappies Wizard Lumberjack
Poison
Zappies Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Fireball Hog Rider Zappies Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Lumberjack
Fireball
Hog Rider Tornado The Log
Hog Rider
Fire Spirit Fireball The Log Zappies Wizard Tornado Lumberjack
Zappies
Hog Rider Lumberjack
Wizard
Tornado Hog Rider Lumberjack
Tornado
Fireball Wizard Hog Rider The Log
The Log
Hog Rider Fireball Tornado Lumberjack
Lumberjack
Fire Spirit Hog Rider Zappies Wizard The Log

Defense Synergies 3 11

Fire Spirit
Tornado The Log
Fireball
Tornado The Log Zappies Lumberjack
Hog Rider
Zappies
Fireball Tornado The Log Lumberjack
Wizard
Tornado The Log Lumberjack
Tornado
Fireball Wizard Fire Spirit Zappies The Log
The Log
Fireball Fire Spirit Zappies Wizard Tornado Lumberjack
Lumberjack
Fireball Zappies Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Wizard The Log
Lumberjack Zappies The Log
Tornado Lumberjack Fire Spirit Zappies
Lumberjack Zappies
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Fire Spirit Zappies Lumberjack
Tornado Fire Spirit Fireball Zappies Wizard
Fireball The Log
Zappies Tornado Lumberjack
Tornado Fire Spirit Zappies Lumberjack
Fireball Zappies Wizard Tornado The Log Lumberjack
Fireball Zappies Wizard Tornado
Lumberjack Fire Spirit Fireball Zappies Wizard The Log
Fire Spirit Fireball Wizard Zappies Tornado The Log Lumberjack
Zappies Lumberjack
Tornado Fireball Zappies The Log Lumberjack
Wizard Fireball Zappies Tornado Lumberjack
Fire Spirit Fireball Zappies Wizard Tornado The Log Lumberjack
Wizard Tornado The Log Fire Spirit Fireball Zappies Lumberjack
Zappies Tornado Lumberjack
Wizard Fire Spirit Fireball Zappies The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies
Fireball Wizard The Log Lumberjack
Zappies Lumberjack The Log
Lumberjack Fireball Zappies Tornado The Log
Zappies Lumberjack
Fire Spirit Fireball Wizard Zappies Tornado
Fireball Zappies Lumberjack
Zappies Lumberjack
Fireball Zappies Tornado The Log
Zappies
Zappies Lumberjack
Fireball Tornado The Log
Fireball Zappies Wizard Lumberjack
Wizard Fireball Zappies
Zappies Fireball Tornado The Log Lumberjack
Fireball Zappies Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado The Log
Fireball The Log Fire Spirit Wizard Tornado
Fireball The Log Wizard Tornado
Fire Spirit Fireball Tornado Lumberjack
Fireball Wizard Tornado The Log
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fire Spirit Fireball Wizard Tornado
Fireball Zappies Wizard
Fireball
Fireball Wizard The Log
Fireball Zappies
Fireball Wizard The Log
Fire Spirit Fireball Zappies
Fireball Fire Spirit Zappies Wizard Tornado
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball Tornado
Fireball Zappies Tornado The Log
Fireball Zappies Tornado
Fireball Tornado The Log

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