My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Inferno Dragon Night Witch
Zap
Fire Spirit Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Electro Wizard Night Witch
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army Night Witch
Royal Delivery
Fire Spirit Hog Rider Wizard Skeleton Army Electro Wizard Inferno Dragon Night Witch
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard Inferno Dragon Night Witch
Poison
Wizard Skeleton Army Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Inferno Dragon Night Witch
Rocket
Hog Rider Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Fireball Hog Rider Electro Wizard Inferno Dragon Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Fireball Hog Rider

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Inferno Dragon
Fireball
Hog Rider Electro Wizard
Hog Rider
Fire Spirit Fireball Wizard Electro Wizard
Wizard
Hog Rider
Skeleton Army
Electro Wizard
Fireball Hog Rider
Inferno Dragon
Fire Spirit
Night Witch

Defense Synergies 0 8

Fire Spirit
Electro Wizard
Fireball
Electro Wizard
Hog Rider
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Wizard Electro Wizard Inferno Dragon
Electro Wizard
Fire Spirit Fireball Wizard Skeleton Army Inferno Dragon Night Witch
Inferno Dragon
Skeleton Army Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Night Witch
Skeleton Army Fire Spirit Electro Wizard Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Electro Wizard Night Witch
Electro Wizard Inferno Dragon Fire Spirit Fireball Wizard Night Witch
Fireball Electro Wizard
Inferno Dragon Skeleton Army Night Witch
Skeleton Army Fire Spirit Electro Wizard Night Witch
Skeleton Army Electro Wizard Fireball Wizard Night Witch
Inferno Dragon Fireball Wizard Electro Wizard Night Witch
Skeleton Army Night Witch Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Skeleton Army Electro Wizard Night Witch
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Fireball Electro Wizard Inferno Dragon
Wizard Fireball Skeleton Army Electro Wizard Night Witch
Fire Spirit Fireball Wizard Skeleton Army Electro Wizard Night Witch
Wizard Fire Spirit Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Skeleton Army Fire Spirit Fireball Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Wizard Inferno Dragon
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard Night Witch
Skeleton Army Inferno Dragon Night Witch
Fire Spirit Fireball Wizard Electro Wizard
Skeleton Army Fireball Electro Wizard Night Witch
Skeleton Army Inferno Dragon
Electro Wizard Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Wizard Night Witch
Wizard Fireball Skeleton Army
Skeleton Army Electro Wizard Fireball Inferno Dragon Night Witch
Fireball Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Electro Wizard Night Witch
Fireball Wizard Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Night Witch
Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard
Fireball Night Witch
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Inferno Dragon
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard Night Witch
Electro Wizard Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Fireball Skeleton Army Night Witch
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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