My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch Giant Skeleton
The Log
Fire Spirit Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Witch Giant Skeleton
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Valkyrie Hog Rider Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Giant Skeleton
Fireball
Hog Rider The Log
Valkyrie
Fire Spirit Hog Rider Wizard Witch Giant Skeleton
Hog Rider
Fire Spirit Fireball Valkyrie The Log Wizard Witch Giant Skeleton
Wizard
Valkyrie Hog Rider Giant Skeleton
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Valkyrie Hog Rider Wizard Witch The Log
The Log
Hog Rider Fireball Giant Skeleton

Defense Synergies 1 12

Fire Spirit
Valkyrie Giant Skeleton The Log
Fireball
The Log Valkyrie
Valkyrie
Fire Spirit Fireball Wizard Witch The Log
Hog Rider
Wizard
Valkyrie Giant Skeleton The Log
Witch
Valkyrie Giant Skeleton The Log
Giant Skeleton
Fire Spirit Wizard Witch The Log
The Log
Fireball Fire Spirit Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Valkyrie Witch The Log
Witch Fire Spirit Valkyrie Giant Skeleton
Witch Valkyrie
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Fire Spirit Valkyrie
Fire Spirit Fireball Wizard Witch
Fireball Valkyrie Giant Skeleton The Log
Witch
Fire Spirit Valkyrie Giant Skeleton
Valkyrie Witch Fireball Wizard Giant Skeleton The Log
Fireball Wizard Witch
Fire Spirit Fireball Valkyrie Wizard Witch Giant Skeleton The Log
Fire Spirit Fireball Valkyrie Wizard Witch The Log
Fireball The Log
Wizard Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Fire Spirit Fireball Giant Skeleton
Valkyrie Wizard Fire Spirit Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Valkyrie Wizard The Log
Giant Skeleton Valkyrie Witch The Log
Valkyrie Giant Skeleton Fireball The Log
Giant Skeleton Valkyrie Witch
Fire Spirit Fireball Wizard Witch
Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Fireball Valkyrie Witch The Log
Witch
Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie Giant Skeleton The Log
Valkyrie Fireball Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Fire Spirit Valkyrie The Log
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Fireball Valkyrie Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Valkyrie Wizard Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fire Spirit Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fire Spirit Fireball Witch
Fireball Fire Spirit Wizard Witch
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log

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