My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Baby Dragon Electro Wizard
Fireball
Hog Rider Wizard Elixir Collector Baby Dragon Electro Wizard
Poison
Wizard Elixir Collector Electro Wizard
Lightning
Valkyrie Wizard Elixir Collector Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Valkyrie Hog Rider Baby Dragon Electro Wizard Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Valkyrie Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon Electro Wizard
Valkyrie
Fire Spirit Hog Rider Wizard Baby Dragon Electro Wizard
Hog Rider
Fire Spirit Fireball Valkyrie Wizard Baby Dragon Electro Wizard
Wizard
Valkyrie Hog Rider
Elixir Collector
Baby Dragon
Fire Spirit Fireball Valkyrie Hog Rider Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 8

Fire Spirit
Valkyrie Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Fire Spirit Fireball Wizard Baby Dragon Electro Wizard
Hog Rider
Wizard
Valkyrie Electro Wizard
Elixir Collector
Baby Dragon
Valkyrie
Electro Wizard
Fire Spirit Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Fire Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Fire Spirit Valkyrie Baby Dragon Electro Wizard
Electro Wizard Fire Spirit Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon Electro Wizard
Fire Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Baby Dragon Electro Wizard
Electro Wizard
Fireball Electro Wizard
Wizard Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Fire Spirit Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Fire Spirit Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Baby Dragon
Valkyrie Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie
Fire Spirit Fireball Wizard Baby Dragon Electro Wizard
Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Baby Dragon
Valkyrie
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Electro Wizard Fireball Valkyrie Baby Dragon
Valkyrie Fireball Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie Baby Dragon
Fireball Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fireball Fire Spirit Wizard Baby Dragon
Fireball Wizard
Fire Spirit Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Fire Spirit Wizard Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fire Spirit Fireball Wizard Baby Dragon Electro Wizard
Fire Spirit Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fire Spirit Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Wizard Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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