My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Ice Wizard Electro Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Hog Rider Ice Wizard Electro Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard Electro Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Ice Wizard Fireball Valkyrie Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Ice Wizard Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Valkyrie
Fire Spirit Hog Rider Electro Wizard
Hog Rider
Fire Spirit Fireball Valkyrie The Log Electro Wizard
Inferno Tower
The Log
Hog Rider Fireball
Ice Wizard
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 3 15

Fire Spirit
Valkyrie Inferno Tower The Log Electro Wizard
Fireball
The Log Valkyrie Inferno Tower Ice Wizard Electro Wizard
Valkyrie
Fire Spirit Fireball Inferno Tower The Log Ice Wizard Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Fire Spirit Fireball Valkyrie Ice Wizard
The Log
Fireball Inferno Tower Fire Spirit Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Fireball Valkyrie Inferno Tower The Log
Electro Wizard
Inferno Tower Fire Spirit Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie The Log Ice Wizard Electro Wizard
Inferno Tower Fire Spirit Valkyrie Ice Wizard Electro Wizard
Inferno Tower Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Fire Spirit Valkyrie Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Fireball Ice Wizard
Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Ice Wizard
Fire Spirit Valkyrie Inferno Tower Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Fireball The Log
Inferno Tower Fireball Ice Wizard Electro Wizard
Inferno Tower Fire Spirit Fireball Valkyrie The Log Ice Wizard Electro Wizard
Fire Spirit Fireball Valkyrie The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Valkyrie Inferno Tower Electro Wizard
Fire Spirit Fireball Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie The Log Fire Spirit Fireball Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Fire Spirit Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie
Fire Spirit Fireball Ice Wizard Electro Wizard
Fireball Valkyrie Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Electro Wizard Fireball Valkyrie The Log
Valkyrie Fireball Inferno Tower The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit Ice Wizard
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Wizard
Fireball The Log
Fire Spirit Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log Electro Wizard
Fire Spirit Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fire Spirit Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Ice Wizard Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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